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Posts > Minecraft Cinematic Editor
By Jayly · Posted: 2025/08/28

Minecraft Cinematic Editor Extension

Important

This article is about the Minecraft Editor extension that is currently exclusive to the Windows version of Minecraft Bedrock.

For the Cinematic add-on with cross-platform support, see Cinematic Runtime.

Cinematic Editor v2 Thumbnail

Vibrant Visuals Pack used: Prizma Visuals

Cinematic Editor is a Bedrock editor extension that utilizing the /camera command for changing perspectives and designing cinematic scenes.

The editor controls your camera perspective with Minecraft Editor to allow players to make a Minecraft scene, without knowledge to use the /camera command.

The Cinematic Editor Extension allows you to control your camera perspective without the use of commands. Which uses Minecraft: Bedrock Editor and the /camera command to allow players to make a Minecraft scene.

Examples of Minecraft scenes made with the Cinematic Editor

By: Jayly (me)

Supported features

The following is a brief overview of the features supported by the Cinematic Editor:

What's Next

Looking ahead, here's a list of features I wanted to include in future releases.

Creating a Scene

Create a scene with editor v2

To create a scene with the editor extension, first click on the camera icon on the left. The cinematic editor panel will pop up on the right, scroll down to the Stored Keyframes section. This is where you will create a keyframe and a scene.

The 'Create Keyframe' button will immediately saves the player's current coordinates and rotation into the extension, which can be viewed within the top part of the extension:

scene data display

When the button is clicked, the keyframes dropdown will have an item with the location the keyframe is captured in. Doing this multiple times allows you to create a scene. The keyframes order are shown in the dropdown:

keyframes dropdown

When the 'Play Scene' button is clicked, the editor extension controls your camera and gets all the keyframes saved to generate a path for the camera to transit from one location to another.

keyframes dropdown

Note

The extension will only take control of the camera to run a scene given by there are data in the stored keyframes dropdown.

Camera Transition

The camera can move between keyframes with easing snd interpolation.

Easing

Easing is a specific method of controlling the rate and curve of that interpolation, typically to create natural-looking motion between 2 keyframes. If you wish, you can also use instant easing for 'teleporting' the camera.

easing

The 'Ease Type' button adjust the ease of a keyframe, different ease type allows the camera can move from one place to another with different motion. Which different ease types allows us to make the transition more natural in some scenes.

The following easing types are supported in the cinematic editor extension:

easing list

Tip

The image above is taken from Easing Functions Cheat Sheet (easings.net). Check out the website to learn more about different methods of easing.

ease time editor stable

The 'Ease Time' adjust the time duration from one key frame to another.

These two options are automatically saved to world, so data will not be deleted when leaving and joining the world.

And finally, the Export Scene to Clipboard and Export Raw Scene to Clipboard buttons copy the scene data to clipboard, which you can play the scene outside of editor mode.

Note

Currently, the exported scene data can't be imported or used in Cinematic Runtime Add-On. This feature is planned for future updates.

Interpolation

Interpolation is the general process of generating values between two points or keyframes. This can create natural-looking motion between multiple keyframes.

Currently, the editor supports these interpolation methods:

Keyframe Effects

In Cinematic Editor V2, you can find, apply, adjust fade effects, and run commands using the Effects panel.

Multiple effects can be added to a keyframe by pressing the add button, and remove it by pressing the delete button.

effects panel

The keyframe effects panel is shown when you add and select an effect of a keyframe.

Each effect has a set of 5 parameters that can be adjusted to customize the effect.

Modifying Existing Keyframes

If you want to change the keyframe's ease, you can select a keyframe from the Keyframes dropdown. The panel will show easing details for the selected keyframe.

You can modify the ease type and the ease time for the keyframe. However you cannot modify it's position and rotation. You would have to delete the keyframe using the 'Delete Keyframe' button, then create a keyframe again.

Scene Action

scene action

The Scene Action section in the extension panel allows creators to either play the scene, export the scene to Cinematic Runtime Add-On, or reset the scene.

Play Scene

This will play the scene which is stored in the Cinematic Editor Extension Add-On. To play a scene stored in Cinematic Runtime Add-On, use the Scene Player item.

Export Scene

Important

The import feature will be available in a future update.

Scene export allows you to transfer the scene details from the Cinematic Editor Extension to the Cinematic Runtime Add-On. This means you can play the scene with the Scene Player item available from the Cinematic Runtime Add-On without the Minecraft Editor or the extension.

The scene export feature currently supports multiple formats.

Year 2025 format (Recommended)

The new scene format which stores all keyframe data for the scene in a structured format. This format is designed to be more efficient and easier to work with in the Cinematic Editor V2 engine.

Year 2025 format

Year 2025 raw format

The new scene format which stores all keyframe data for the scene in a raw format. This format is the completely unmodified uncompressed original scene data that was loaded into the Cinematic Editor V2 engine.

Year 2025 raw format

Year 2023 format (legacy)

The legacy scene format used in Cinematic Editor V1. This format stores simple keyframe data for the scene. At the moment, it's only available in Cinematic Editor V1, and the format supports the import feature in Cinematic Runtime Add-On.

V1 Export panel

Reset Scene

This action will reset all data of the camera scene from the Editor extension, and it cannot be undone once the scene is removed. This does not affect the scene in Cinematic Runtime Add-On.

Hud Elements Visibility

The toggles controls the HUD visibility when playing a scene using the extension. There are multiple toggles under the action buttons which indicates the HUD elements to display when playing a scene.

Installation

This video has infomations of installing this editor extension, and behind the scenes of development of the cinematic editor.

Important

  • Cinematic Editor Extension requires Bedrock Editor mode to be enabled, which the engine is only available to Windows 10/11 players. Check out this article to get access to the Editor.

  • You are allowed to repost this add-on to other websites or make a YouTube video for commercial purposes, provided that you must put the link this post https://jaylydev.github.io/posts/cinematic-editor/ in the description of the video or a webpage and must not have any other direct-download links.

Downloads

Click the link below and choose a version to download.