Defines a texture and the distance range in which it should
be displayed. Used within a WaypointTextureSelector
to create distance-based texture switching.
The lower distance bound for this texture. The texture is
displayed when the distance to the waypoint is greater than
this value. Value must be greater than or equal to 0.
The upper distance bound for this texture. The texture is
displayed when the distance to the waypoint is less than or
equal to this value. If undefined, there is no upper limit.
Value must be greater than or equal to 0.
Defines a texture and the distance range in which it should be displayed. Used within a WaypointTextureSelector to create distance-based texture switching.