Contains additional options for spawning an Entity.

interface SpawnEntityOptions {
    initialPersistence?: boolean;
    initialRotation?: number;
    spawnEvent?: string;
}

Properties

initialPersistence?: boolean

Optional boolean which determines if this entity should persist in the game world. Persistence prevents the entity from automatically despawning.

initialRotation?: number

Optional initial rotation, in degrees, to set on the entity when it spawns.

spawnEvent?: string

Optional spawn event to send to the entity after it is spawned.