Options for applying a camera shake effect to a player's
camera via Camera.addShake. Each call to addShake queues
a new independent shake event for the specified type;
positional and rotational shakes are tracked in separate
queues and run concurrently. The rendered intensity at any
moment is the sum of all active events' intensities for that
type, capped at 4.0. Events expire naturally when their
duration elapses.
The type of camera shake to apply. Positional and rotational
shakes maintain separate event queues and are applied
concurrently, so adding a shake of each type does not cause
them to interfere with one another.
Options for applying a camera shake effect to a player's camera via
Camera.addShake. Each call toaddShakequeues a new independent shake event for the specifiedtype; positional and rotational shakes are tracked in separate queues and run concurrently. The rendered intensity at any moment is the sum of all active events' intensities for that type, capped at4.0. Events expire naturally when theirdurationelapses.