// Save any important data console.log("Saving important data before shutdown...");
// Log final statistics console.log("Server shutdown cleanup completed."); }); }
// Example: Check if we're in an editor world functioncheckEditorWorld() { if (system.isEditorWorld) { console.log("Running in Minecraft Editor world"); // Handle editor-specific logic } else { console.log("Running in regular Minecraft world"); // Handle normal gameplay logic } }
// Call these functions to set up the listeners setupSystemEventListeners(); checkEditorWorld();
Example: systemEventListeners.ts