Represents a handle to a sound that has been played. The
handle is required to control the sound while it is playing
(for example, to call stop, setVolume, setPitch,
fade, or seekTo). Infinitely-looping sounds (started
with loop: -1) stop automatically when the last
SoundInstance reference is dropped; retain the handle for
as long as the sound should keep playing.
Represents a handle to a sound that has been played. The handle is required to control the sound while it is playing (for example, to call
stop,setVolume,setPitch,fade, orseekTo). Infinitely-looping sounds (started withloop: -1) stop automatically when the lastSoundInstancereference is dropped; retain the handle for as long as the sound should keep playing.Source