PrivateconstructorOptional Readonly BetadurationThis property can't be read in early-execution mode.
Readonly BetaidThis property can't be read in early-execution mode.
Optional Readonly BetarecipientThis property can't be read in early-execution mode.
Readonly BetasoundThis property can't be read in early-execution mode.
BetaDuration of the fade in seconds. Must be non-negative. Minimum value: 0
Volume to fade to. Must be non-negative. Minimum value: 0
Fades this sound instance from its current volume to the
target volume over the specified duration. To fade in from
silence, call setVolume(0.0) first; to fade out, pass a
target volume of 0.0.
This function can't be called in restricted-execution mode.
This function can't be called in early-execution mode.
BetaResumes this sound after a pause.
This function can't be called in restricted-execution mode.
This function can't be called in early-execution mode.
BetaPosition to seek to in seconds. Must be non-negative. Minimum value: 0
Sets the playback position of this sound instance.
This function can't be called in restricted-execution mode.
This function can't be called in early-execution mode.
BetaPitch multiplier between 0.01 and 10.0. A value of 1.0 is normal pitch. Bounds: [0.009999999776482582, 10]
Sets the pitch of this sound instance.
This function can't be called in restricted-execution mode.
This function can't be called in early-execution mode.
BetaVolume level between 0.0 and 10.0. Bounds: [0, 10]
Sets the volume of this sound instance.
This function can't be called in restricted-execution mode.
This function can't be called in early-execution mode.
RcStops this sound instance from playing.
This function can't be called in restricted-execution mode.
This function can't be called in early-execution mode.
Represents a handle to a sound that has been played. The handle is required to control the sound while it is playing (for example, to call
stop,setVolume,setPitch,fade, orseekTo). Infinitely-looping sounds (started withloop: -1) stop automatically when the lastSoundInstancereference is dropped; retain the handle for as long as the sound should keep playing.Source