PrivateconstructorOptional ReadonlydurationThis property can't be read in early-execution mode.
ReadonlyidThis property can't be read in early-execution mode.
Optional ReadonlyrecipientThis property can't be read in early-execution mode.
ReadonlysoundThis property can't be read in early-execution mode.
Rc
Duration of the fade in seconds. Must be non-negative. Minimum value: 0
Volume multiplier to fade to, relative to the selected sound variant's volume. Must be non-negative. Minimum value: 0
Fades this sound instance from its current volume multiplier
to the target multiplier over the specified duration. Volume
multipliers are relative to the selected sound variant's
volume. To fade in from silence, call setVolume(0.0)
first; to fade out, pass a target volume of 0.0.
This function can't be called in early-execution mode.
Rc
Position to seek to in seconds. Must be non-negative. Bounds: [0, 107374184]
Throws if seconds is negative, or if the sound has a known
duration and seconds is greater than that duration.
This function can't be called in early-execution mode.
Rc
Pitch multiplier between 0.01 and 10.0. A value of 1.0 is normal pitch. Bounds: [0.009999999776482582, 10]
This function can't be called in early-execution mode.
Rc
Volume multiplier between 0.0 and 10.0. A value of 1.0 uses the selected sound variant's volume. Bounds: [0, 10]
Sets the volume multiplier of this sound instance relative to the volume of the selected sound variant.
This function can't be called in early-execution mode.
This function can't be called in early-execution mode.
Represents a handle to a sound that has been played. The handle is required to control the sound while it is playing (for example, to call
stop,setVolume,setPitch,fade, orseekTo). Infinitely-looping sounds (started withloop: -1) stop automatically when the lastSoundInstancereference is dropped; retain the handle for as long as the sound should keep playing.Source