Script API - v1.26.30.25
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    Class PlayerSpawnAfterEventSignal

    Registers an event when a player is spawned (or re-spawned after death) and fully ready within the world.

    import { world } from "@minecraft/server";

    world.afterEvents.playerSpawn.subscribe((eventData) => {
    const { player, initialSpawn } = eventData;
    if (!initialSpawn) return;

    // This runs when the player joins the game for the first time!
    });
    export class PlayerSpawnAfterEventSignal {
    private constructor();
    subscribe(callback: (arg0: PlayerSpawnAfterEvent) => void): (arg0: PlayerSpawnAfterEvent) => void;
    unsubscribe(callback: (arg0: PlayerSpawnAfterEvent) => void): void;
    }
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    • Parameters

      Returns void

      De-registers an event receiver for the player spawn event.

      This function can't be called in restricted-execution mode.

      This function can be called in early-execution mode.