Manages callbacks that are connected to player inputs.
export class PlayerButtonInputAfterEventSignal { private constructor(); subscribe( callback: (arg0: PlayerButtonInputAfterEvent) => void, options?: InputEventOptions, ): (arg0: PlayerButtonInputAfterEvent) => void; unsubscribe(callback: (arg0: PlayerButtonInputAfterEvent) => void): void;} Copy
export class PlayerButtonInputAfterEventSignal { private constructor(); subscribe( callback: (arg0: PlayerButtonInputAfterEvent) => void, options?: InputEventOptions, ): (arg0: PlayerButtonInputAfterEvent) => void; unsubscribe(callback: (arg0: PlayerButtonInputAfterEvent) => void): void;}
Private
Optional
Adds a callback that will be called after the player performs an input.
no-restricted-execution - This function can't be called in restricted-execution mode.
early-execution-allowed - This function can be called in early-execution mode.
Removes a callback from being called after the player performs an input.
Manages callbacks that are connected to player inputs.
Source