Represents the values which determine loot drops in a tiered
loot pool. Potential drops from tiered loot pools are
ordered, and chosen via logic controlled by the values in
this object.
The chance for each bonus roll attempt to upgrade the tier
of the dropped item.
ReadonlybonusRolls
bonusRolls:number
Remarks
The number of attempts for the loot drop to upgrade its
tier, thereby incrementing its position in the loot pool
entry array, resulting in a higher tier drop.
ReadonlyinitialRange
initialRange:number
Remarks
Represents the upper bound for the starting point in
determining which tier of loot to drop. The lower bound is
always 1. For example, a value of 3 would result in the tier
drop logic starting at a randomly selected position in the
loot pool entry array between 1 and 3.
Represents the values which determine loot drops in a tiered loot pool. Potential drops from tiered loot pools are ordered, and chosen via logic controlled by the values in this object.