Beta
Private
constructorReadonly
bonusThis property can't be read in early-execution mode.
Readonly
bonusThe number of attempts for the loot drop to upgrade its tier, thereby incrementing its position in the loot pool entry array, resulting in a higher tier drop.
This property can't be read in early-execution mode.
Readonly
initialRepresents the upper bound for the starting point in determining which tier of loot to drop. The lower bound is always 1. For example, a value of 3 would result in the tier drop logic starting at a randomly selected position in the loot pool entry array between 1 and 3.
This property can't be read in early-execution mode.
Represents the values which determine loot drops in a tiered loot pool. Potential drops from tiered loot pools are ordered, and chosen via logic controlled by the values in this object.