Manages callbacks that are connected to when a world.gameRules property has changed.
export class GameRuleChangeAfterEventSignal { private constructor(); subscribe(callback: (arg0: GameRuleChangeAfterEvent) => void): (arg0: GameRuleChangeAfterEvent) => void; unsubscribe(callback: (arg0: GameRuleChangeAfterEvent) => void): void;} Copy
export class GameRuleChangeAfterEventSignal { private constructor(); subscribe(callback: (arg0: GameRuleChangeAfterEvent) => void): (arg0: GameRuleChangeAfterEvent) => void; unsubscribe(callback: (arg0: GameRuleChangeAfterEvent) => void): void;}
Private
Adds a callback that will be called when a world.gameRules property is changed.
no-restricted-execution - This function can't be called in restricted-execution mode.
early-execution-allowed - This function can be called in early-execution mode.
Removes a callback from being called when a world.gameRules property is changed.
Manages callbacks that are connected to when a world.gameRules property has changed.
Source