Script API - v1.21.90.25
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    Class EntityVariantComponent

    Used to differentiate the component group of a variant of an entity from others. (e.g. ocelot, villager).

    import { world } from "@minecraft/server";

    for (const entity of world.getDimension("overworld").getEntities()) {
    const variant = entity.getComponent("variant");
    if (!variant) continue;
    variant.value;
    variant.isValid();
    }

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    entity: Entity

    The entity that owns this component. The entity will be undefined if it has been removed.

    This property can throw when used.

    InvalidEntityError

    isValid: boolean

    Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.

    typeId: string

    Identifier of the component.

    value: number

    Current value for variant for this entity, as specified via components.

    This property can throw when used.

    componentId: "minecraft:variant" = 'minecraft:variant'