Script API - v1.21.90.25
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    Class EntityNavigationWalkComponent

    Allows this entity to generate paths by walking around and jumping up and down a block like regular mobs.

    import { world } from "@minecraft/server";

    const blaze = world
    .getDimension("overworld")
    .spawnEntity("minecraft:blaze", { x: 0, y: 0, z: 0 });
    const navigationGeneric = blaze.getComponent("minecraft:navigation.walk");
    console.warn(
    "blaze - avoidDamageBlocks: " + navigationGeneric.avoidDamageBlocks,
    );
    console.warn("blaze - avoidPortals: " + navigationGeneric.avoidPortals);
    console.warn("blaze - avoidSun: " + navigationGeneric.avoidSun);
    console.warn("blaze - avoidWater: " + navigationGeneric.avoidWater);
    console.warn("blaze - canBreach: " + navigationGeneric.canBreach);
    console.warn("blaze - canBreakDoors: " + navigationGeneric.canBreakDoors);
    console.warn("blaze - canFloat: " + navigationGeneric.canFloat);
    console.warn("blaze - canJump: " + navigationGeneric.canJump);
    console.warn("blaze - canOpenDoors: " + navigationGeneric.canOpenDoors);
    console.warn("blaze - canOpenIronDoors: " + navigationGeneric.canOpenIronDoors);
    console.warn("blaze - canPassDoors: " + navigationGeneric.canPassDoors);
    console.warn("blaze - canPathFromAir: " + navigationGeneric.canPathFromAir);
    console.warn("blaze - canPathOverLava: " + navigationGeneric.canPathOverLava);
    console.warn("blaze - canPathOverWater: " + navigationGeneric.canPathOverWater);
    console.warn("blaze - canSink: " + navigationGeneric.canSink);
    console.warn("blaze - canSwim: " + navigationGeneric.canSwim);
    console.warn("blaze - canWalk: " + navigationGeneric.canWalk);
    console.warn("blaze - canWalkInLava: " + navigationGeneric.canWalkInLava);
    console.warn("blaze - isAmphibious: " + navigationGeneric.isAmphibious);
    console.warn("blaze - isValid: " + navigationGeneric.isValid());

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    avoidDamageBlocks: boolean

    Tells the pathfinder to avoid blocks that cause damage when finding a path.

    This property can throw when used.

    avoidPortals: boolean

    Tells the pathfinder to avoid portals (like nether portals) when finding a path.

    This property can throw when used.

    avoidSun: boolean

    Whether or not the pathfinder should avoid tiles that are exposed to the sun when creating paths.

    This property can throw when used.

    avoidWater: boolean

    Tells the pathfinder to avoid water when creating a path.

    This property can throw when used.

    canBreach: boolean

    Tells the pathfinder whether or not it can jump out of water (like a dolphin).

    This property can throw when used.

    canBreakDoors: boolean

    Tells the pathfinder that it can path through a closed door and break it.

    This property can throw when used.

    canFloat: boolean

    Tells the pathfinder whether or not it can float.

    This property can throw when used.

    canJump: boolean

    Tells the pathfinder whether or not it can jump up blocks.

    This property can throw when used.

    canOpenDoors: boolean

    Tells the pathfinder that it can path through a closed door assuming the AI will open the door.

    This property can throw when used.

    canOpenIronDoors: boolean

    Tells the pathfinder that it can path through a closed iron door assuming the AI will open the door.

    This property can throw when used.

    canPassDoors: boolean

    Whether a path can be created through a door.

    This property can throw when used.

    canPathFromAir: boolean

    Tells the pathfinder that it can start pathing when in the air.

    This property can throw when used.

    canPathOverLava: boolean

    Tells the pathfinder whether or not it can travel on the surface of the lava.

    This property can throw when used.

    canPathOverWater: boolean

    Tells the pathfinder whether or not it can travel on the surface of the water.

    This property can throw when used.

    canSink: boolean

    Tells the pathfinder whether or not it will be pulled down by gravity while in water.

    This property can throw when used.

    canSwim: boolean

    Tells the pathfinder whether or not it can path anywhere through water and plays swimming animation along that path.

    This property can throw when used.

    canWalk: boolean

    Tells the pathfinder whether or not it can walk on the ground outside water.

    This property can throw when used.

    canWalkInLava: boolean

    Tells the pathfinder whether or not it can travel in lava like walking on ground.

    This property can throw when used.

    entity: Entity

    The entity that owns this component. The entity will be undefined if it has been removed.

    This property can throw when used.

    InvalidEntityError

    isAmphibious: boolean

    Tells the pathfinder whether or not it can walk on the ground or go underwater.

    This property can throw when used.

    isValid: boolean

    Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.

    typeId: string

    Identifier of the component.

    componentId: "minecraft:navigation.walk" = 'minecraft:navigation.walk'