PrivateconstructorReadonlyavoidThis property can't be read in early-execution mode.
ReadonlyavoidThis property can't be read in early-execution mode.
ReadonlyavoidWhether or not the pathfinder should avoid tiles that are exposed to the sun when creating paths.
This property can't be read in early-execution mode.
ReadonlyavoidThis property can't be read in early-execution mode.
ReadonlycanThis property can't be read in early-execution mode.
ReadonlycanThis property can't be read in early-execution mode.
ReadonlycanThis property can't be read in early-execution mode.
ReadonlycanThis property can't be read in early-execution mode.
ReadonlycanTells the pathfinder that it can path through a closed door assuming the AI will open the door.
This property can't be read in early-execution mode.
ReadonlycanTells the pathfinder that it can path through a closed iron door assuming the AI will open the door.
This property can't be read in early-execution mode.
ReadonlycanThis property can't be read in early-execution mode.
ReadonlycanThis property can't be read in early-execution mode.
ReadonlycanThis property can't be read in early-execution mode.
ReadonlycanThis property can't be read in early-execution mode.
ReadonlycanThis property can't be read in early-execution mode.
ReadonlycanTells the pathfinder whether or not it can path anywhere through water and plays swimming animation along that path.
This property can't be read in early-execution mode.
ReadonlycanThis property can't be read in early-execution mode.
ReadonlycanThis property can't be read in early-execution mode.
ReadonlyentityThis property can't be read in early-execution mode.
ReadonlyisThis property can't be read in early-execution mode.
ReadonlyisReturns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.
This property can't be read in early-execution mode.
ReadonlytypeThis property can't be read in early-execution mode.
Static Readonlycomponent
Allows this entity to generate paths by walking around and jumping up and down a block like regular mobs.
Example: navigationWalk.js