PrivateconstructorReadonlyavoidThis property can't be read in early-execution mode.
ReadonlyavoidThis property can't be read in early-execution mode.
ReadonlyavoidWhether or not the pathfinder should avoid tiles that are exposed to the sun when creating paths.
This property can't be read in early-execution mode.
ReadonlyavoidThis property can't be read in early-execution mode.
ReadonlycanThis property can't be read in early-execution mode.
ReadonlycanThis property can't be read in early-execution mode.
ReadonlycanThis property can't be read in early-execution mode.
ReadonlycanThis property can't be read in early-execution mode.
ReadonlycanTells the pathfinder that it can path through a closed door assuming the AI will open the door.
This property can't be read in early-execution mode.
ReadonlycanTells the pathfinder that it can path through a closed iron door assuming the AI will open the door.
This property can't be read in early-execution mode.
ReadonlycanThis property can't be read in early-execution mode.
ReadonlycanThis property can't be read in early-execution mode.
ReadonlycanThis property can't be read in early-execution mode.
ReadonlycanThis property can't be read in early-execution mode.
ReadonlycanThis property can't be read in early-execution mode.
ReadonlycanTells the pathfinder whether or not it can path anywhere through water and plays swimming animation along that path.
This property can't be read in early-execution mode.
ReadonlycanThis property can't be read in early-execution mode.
ReadonlycanThis property can't be read in early-execution mode.
ReadonlyentityThis property can't be read in early-execution mode.
ReadonlyisThis property can't be read in early-execution mode.
ReadonlyisReturns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.
This property can't be read in early-execution mode.
ReadonlytypeThis property can't be read in early-execution mode.
Static Readonlycomponent
Allows this entity to generate paths in the air (for example, like the Minecraft Bees do.) Keeps them from falling out of the skies and doing predictive movement.
Example: navigationHover.js