Private
constructorReadonly
avoidThis property can't be read in early-execution mode.
Readonly
avoidThis property can't be read in early-execution mode.
Readonly
avoidWhether or not the pathfinder should avoid tiles that are exposed to the sun when creating paths.
This property can't be read in early-execution mode.
Readonly
avoidThis property can't be read in early-execution mode.
Readonly
canThis property can't be read in early-execution mode.
Readonly
canThis property can't be read in early-execution mode.
Readonly
canThis property can't be read in early-execution mode.
Readonly
canThis property can't be read in early-execution mode.
Readonly
canTells the pathfinder that it can path through a closed door assuming the AI will open the door.
This property can't be read in early-execution mode.
Readonly
canTells the pathfinder that it can path through a closed iron door assuming the AI will open the door.
This property can't be read in early-execution mode.
Readonly
canThis property can't be read in early-execution mode.
Readonly
canThis property can't be read in early-execution mode.
Readonly
canThis property can't be read in early-execution mode.
Readonly
canThis property can't be read in early-execution mode.
Readonly
canThis property can't be read in early-execution mode.
Readonly
canTells the pathfinder whether or not it can path anywhere through water and plays swimming animation along that path.
This property can't be read in early-execution mode.
Readonly
canThis property can't be read in early-execution mode.
Readonly
canThis property can't be read in early-execution mode.
Readonly
entityThis property can't be read in early-execution mode.
Readonly
isThis property can't be read in early-execution mode.
Readonly
isReturns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.
This property can't be read in early-execution mode.
Readonly
typeThis property can't be read in early-execution mode.
Static
Readonly
component
Allows this entity to generate paths in the air (for example, like the Minecraft Bees do.) Keeps them from falling out of the skies and doing predictive movement.
Example: navigationHover.js