Script API - v1.21.90.25
    Preparing search index...

    Class EntityNavigationFloatComponent

    Allows this entity to generate paths by flying around the air like the regular Ghast.

    import { world } from "@minecraft/server";

    for (const entity of world.getDimension("overworld").getEntities()) {
    const navigationFloat = entity.getComponent("minecraft:navigation.float");
    navigationFloat.avoidDamageBlocks;
    navigationFloat.avoidPortals;
    navigationFloat.avoidSun;
    navigationFloat.avoidWater;
    navigationFloat.canBreach;
    navigationFloat.canBreakDoors;
    navigationFloat.canFloat;
    navigationFloat.canJump;
    navigationFloat.canOpenDoors;
    navigationFloat.canOpenIronDoors;
    navigationFloat.canPassDoors;
    navigationFloat.canPathFromAir;
    navigationFloat.canPathOverLava;
    navigationFloat.canPathOverWater;
    navigationFloat.canSink;
    navigationFloat.canSwim;
    navigationFloat.canWalk;
    navigationFloat.canWalkInLava;
    navigationFloat.isAmphibious;
    navigationFloat.isValid();
    }

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    avoidDamageBlocks: boolean

    Tells the pathfinder to avoid blocks that cause damage when finding a path.

    This property can throw when used.

    avoidPortals: boolean

    Tells the pathfinder to avoid portals (like nether portals) when finding a path.

    This property can throw when used.

    avoidSun: boolean

    Whether or not the pathfinder should avoid tiles that are exposed to the sun when creating paths.

    This property can throw when used.

    avoidWater: boolean

    Tells the pathfinder to avoid water when creating a path.

    This property can throw when used.

    canBreach: boolean

    Tells the pathfinder whether or not it can jump out of water (like a dolphin).

    This property can throw when used.

    canBreakDoors: boolean

    Tells the pathfinder that it can path through a closed door and break it.

    This property can throw when used.

    canFloat: boolean

    Tells the pathfinder whether or not it can float.

    This property can throw when used.

    canJump: boolean

    Tells the pathfinder whether or not it can jump up blocks.

    This property can throw when used.

    canOpenDoors: boolean

    Tells the pathfinder that it can path through a closed door assuming the AI will open the door.

    This property can throw when used.

    canOpenIronDoors: boolean

    Tells the pathfinder that it can path through a closed iron door assuming the AI will open the door.

    This property can throw when used.

    canPassDoors: boolean

    Whether a path can be created through a door.

    This property can throw when used.

    canPathFromAir: boolean

    Tells the pathfinder that it can start pathing when in the air.

    This property can throw when used.

    canPathOverLava: boolean

    Tells the pathfinder whether or not it can travel on the surface of the lava.

    This property can throw when used.

    canPathOverWater: boolean

    Tells the pathfinder whether or not it can travel on the surface of the water.

    This property can throw when used.

    canSink: boolean

    Tells the pathfinder whether or not it will be pulled down by gravity while in water.

    This property can throw when used.

    canSwim: boolean

    Tells the pathfinder whether or not it can path anywhere through water and plays swimming animation along that path.

    This property can throw when used.

    canWalk: boolean

    Tells the pathfinder whether or not it can walk on the ground outside water.

    This property can throw when used.

    canWalkInLava: boolean

    Tells the pathfinder whether or not it can travel in lava like walking on ground.

    This property can throw when used.

    entity: Entity

    The entity that owns this component. The entity will be undefined if it has been removed.

    This property can throw when used.

    InvalidEntityError

    isAmphibious: boolean

    Tells the pathfinder whether or not it can walk on the ground or go underwater.

    This property can throw when used.

    isValid: boolean

    Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.

    typeId: string

    Identifier of the component.

    componentId: "minecraft:navigation.float" = 'minecraft:navigation.float'