Script API - v1.21.90.25
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    Class EntityMovementSwayComponent

    When added, this move control causes the mob to sway side to side giving the impression it is swimming.

    import { world } from "@minecraft/server";

    world.afterEvents.entitySpawn.subscribe(({ entity }) => {
    const movementSway = entity.getComponent("movement.sway");
    movementSway.swayAmplitude;
    movementSway.swayFrequency;
    movementSway.isValid();
    });

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    entity: Entity

    The entity that owns this component. The entity will be undefined if it has been removed.

    This property can throw when used.

    InvalidEntityError

    isValid: boolean

    Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.

    maxTurn: number

    Maximum turn rate for this movement modality of the mob.

    This property can throw when used.

    swayAmplitude: number

    Amplitude of the sway motion.

    This property can throw when used.

    swayFrequency: number

    Amount of sway frequency.

    This property can throw when used.

    typeId: string

    Identifier of the component.

    componentId: "minecraft:movement.sway" = 'minecraft:movement.sway'