Script API - v1.21.90.25
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    Class EntityMovementGlideComponent

    When added, this movement control allows the mob to glide.

    import { world } from "@minecraft/server";

    world.afterEvents.entitySpawn.subscribe(({ entity }) => {
    const movementGlide = entity.getComponent("movement.glide");
    movementGlide.maxTurn;
    movementGlide.speedWhenTurning;
    movementGlide.startSpeed;
    movementGlide.startSpeed;
    movementGlide.isValid();
    });

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    entity: Entity

    The entity that owns this component. The entity will be undefined if it has been removed.

    This property can throw when used.

    InvalidEntityError

    isValid: boolean

    Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.

    maxTurn: number

    Maximum turn rate for this movement modality of the mob.

    This property can throw when used.

    speedWhenTurning: number

    Speed in effect when the entity is turning.

    This property can throw when used.

    startSpeed: number

    Start speed during a glide.

    This property can throw when used.

    typeId: string

    Identifier of the component.

    componentId: "minecraft:movement.glide" = 'minecraft:movement.glide'