// Warn if nutrition levels are low if (hungerPercent < 30) { console.log(`Warning: ${player.name} has low hunger (${hungerPercent.toFixed(1)}%)`); }
if (saturationPercent < 20) { console.log(`Warning: ${player.name} has low saturation (${saturationPercent.toFixed(1)}%)`); }
if (exhaustionPercent > 80) { console.log(`Warning: ${player.name} has high exhaustion (${exhaustionPercent.toFixed(1)}%)`); // Auto-feed if exhaustion is too high feedPlayer(player); } } }); }
This property can't be read in early-execution mode.
ReadonlyisValid
isValid:boolean
Remarks
Returns whether the component is valid. A component is
considered valid if its owner is valid, in addition to any
addition to any additional validation required by the
component.
World Ready
This property can't be read in early-execution mode.
ReadonlytypeId
typeId:string
Remarks
Identifier of the component.
World Ready
This property can't be read in early-execution mode.
Defines the interactions with this entity for Exhaustion. Wraps the
minecraft.player.exhaustion
attribute.Example: monitorPlayerNutrition.ts