Script API - v1.21.90.25
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    Class EntityBreathableComponent

    Defines what blocks this entity can breathe in and gives them the ability to suffocate.

    import { world } from "@minecraft/server";

    const pig = world
    .getDimension("overworld")
    .getEntities({ type: "minecraft:pig" })[0];
    const breathable = pig.getComponent("breathable");
    if (breathable) {
    breathable.breathesAir;
    breathable.breathesLava;
    breathable.breathesSolids;
    breathable.breathesWater;
    breathable.generatesBubbles;
    breathable.inhaleTime;
    breathable.suffocateTime;
    breathable.totalSupply;
    breathable.getBreatheBlocks();
    breathable.getNonBreatheBlocks();
    breathable.airSupply = 100; // Assuming 100 as an example value
    }

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    breathesAir: boolean

    If true, this entity can breathe in air.

    This property can throw when used.

    breathesLava: boolean

    If true, this entity can breathe in lava.

    This property can throw when used.

    breathesSolids: boolean

    If true, this entity can breathe in solid blocks.

    This property can throw when used.

    breathesWater: boolean

    If true, this entity can breathe in water.

    This property can throw when used.

    entity: Entity

    The entity that owns this component. The entity will be undefined if it has been removed.

    This property can throw when used.

    InvalidEntityError

    generatesBubbles: boolean

    If true, this entity will have visible bubbles while in water.

    This property can throw when used.

    inhaleTime: number

    Time in seconds to recover breath to maximum.

    This property can throw when used.

    isValid: boolean

    Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.

    suffocateTime: number

    Time in seconds between suffocation damage.

    This property can throw when used.

    totalSupply: number

    Time in seconds the entity can hold its breath.

    This property can throw when used.

    typeId: string

    Identifier of the component.

    componentId: "minecraft:breathable" = 'minecraft:breathable'

    Methods

    • Returns BlockPermutation[]

      List of blocks this entity can breathe in, in addition to the separate properties for classes of blocks.

      This function can throw errors.