Script API - v1.21.90.25
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    Class BlockComponentRegistry

    import { world } from "@minecraft/server";

    world.beforeEvents.worldInitialize.subscribe((initEvent) => {
    initEvent.blockComponentRegistry.registerCustomComponent("custom:block", {
    beforeOnPlayerPlace: (event) => {
    const { player, block, face, permutationToPlace, dimension } =
    event;
    event.cancel = true; // include this if canceling block placement
    // Your code here
    },
    onEntityFallOn: (event) => {
    const { entity, block, fallDistance, dimension } = event;
    // Your code here
    },
    onPlace: (event) => {
    const { block, dimension, previousBlock } = event;
    // Your code here
    },
    onPlayerDestroy: (event) => {
    const { player, block, dimension, destroyedBlockPermutation } =
    event;
    // Your code here
    },
    onPlayerInteract: (event) => {
    const { player, block, dimension, face, faceLocation } = event;
    // Your code here
    },
    onRandomTick: (event) => {
    const { block, dimension } = event;
    // Your code here
    },
    onStepOff: (event) => {
    const { entity, block, dimension } = event;
    // Your code here
    },
    onStepOn: (event) => {
    const { entity, block, dimension } = event;
    // Your code here
    },
    onTick: (event) => {
    const { block, dimension } = event;
    // Your code here
    },
    });
    });
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