BetaThe player to show this form to.
The title text to display at the top of the form.
The text label to display on the button.
A callback function that is invoked when the player clicks the button.
Optionaloptions: ButtonOptionsOptional configuration for the button, such as a tooltip, disabled state, or visibility.
Adds a clickable button to the form layout. Returns the form instance to allow method chaining.
This function can't be called in restricted-execution mode.
This function can't be called in early-execution mode.
Closes the form if it is currently being shown to the player. Throws a FormVisibilityError if the form is not currently open.
This function can't be called in restricted-execution mode.
This function can't be called in early-execution mode.
Adds a close button to the form at the bottom and as an 'X' in the corner. Returns the form instance to allow method chaining.
This function can't be called in restricted-execution mode.
This function can't be called in early-execution mode.
Optionaloptions: DividerOptionsOptional configuration for the divider, such as visibility.
Adds a horizontal divider line to the form layout. Useful for visually separating sections of the form. Returns the form instance to allow method chaining.
This function can't be called in restricted-execution mode.
This function can't be called in early-execution mode.
The text label displayed around the dropdown.
An ObservableNumber that holds the index of the currently selected item.
The list of items to display in the dropdown.
Optionaloptions: DropdownOptionsOptional configuration for the dropdown, such as a description, disabled state, or visibility.
Adds a dropdown selection control to the form layout. The current selection is tracked via an ObservableNumber and will update when the player changes the selection. Returns the form instance to allow method chaining.
This function can't be called in restricted-execution mode.
This function can't be called in early-execution mode.
The header text to display.
Optionaloptions: TextOptionsOptional configuration for the header, such as visibility.
Adds a header text component to the form layout. Headers are displayed in a larger or bolder style than regular labels, and are suitable for section titles. Returns the form instance to allow method chaining.
This function can't be called in restricted-execution mode.
This function can't be called in early-execution mode.
Returns true if the form is currently being shown to the player, false otherwise.
This function can't be called in restricted-execution mode.
This function can't be called in early-execution mode.
The text to display in the label.
Optionaloptions: TextOptionsOptional configuration for the label, such as visibility.
Adds a read-only text label to the form layout. Returns the form instance to allow method chaining.
This function can't be called in restricted-execution mode.
This function can't be called in early-execution mode.
Shows the form to the player. Returns a promise that resolves with a DataDrivenScreenClosedReason indicating how the form was closed.
This function can't be called in restricted-execution mode.
This function can't be called in early-execution mode.
The text label displayed around the slider.
An ObservableNumber that holds the current value of the slider.
The minimum value of the slider range.
The maximum value of the slider range.
Optionaloptions: SliderOptionsOptional configuration for the slider, such as step size, a description, disabled state, or visibility.
Adds a numeric slider control to the form layout. The current value is tracked via an ObservableNumber and will update as the player moves the slider. Returns the form instance to allow method chaining.
This function can't be called in restricted-execution mode.
This function can't be called in early-execution mode.
Optionaloptions: SpacingOptionsOptional configuration for the spacer, such as visibility.
Adds a vertical spacer component to the form layout. Useful for adding empty space between form components. Returns the form instance to allow method chaining.
This function can't be called in restricted-execution mode.
This function can't be called in early-execution mode.
The text label displayed around the text field.
An ObservableString that holds the current text value of the input field.
Optionaloptions: TextFieldOptionsOptional configuration for the text field, such as a description, disabled state, or visibility.
Adds a text input field to the form layout. The current text value is tracked via an ObservableString and will update as the player types. Returns the form instance to allow method chaining.
This function can't be called in restricted-execution mode.
This function can't be called in early-execution mode.
The text label displayed next to the toggle.
An ObservableBoolean that holds the current on/off state of the toggle.
Optionaloptions: ToggleOptionsOptional configuration for the toggle, such as a description, disabled state, or visibility.
Adds a toggle (on/off switch) control to the form layout. The current state is tracked via an ObservableBoolean and will update when the player toggles it. Returns the form instance to allow method chaining.
This function can't be called in restricted-execution mode.
This function can't be called in early-execution mode.
A customizable data driven (DDUI) form that lets you add buttons, labels, toggles, dropdowns, sliders, text fields, and more. The form layout is built by calling methods to add components before calling show(). Any Observable values bound to form components will automatically update the UI when their values change.
Example: demo.ts
Example: localizedText.ts
Example: realTimeEntityMonitor.ts
Example: settingsWithValidation.ts
Example: simpleActionMenu.ts
Source