Private
constructorReadonly
afterContains a set of events that are applicable to the editor player. Event callbacks are called in a deferred manner. Event callbacks are executed in read-write mode.
This property can't be read in early-execution mode.
Readonly
blockReadonly
blockReadonly
brushReadonly
clipboardThis is used to access the players Clipboard Manager and the main interface through which the player can create, modify and apply clipboard items
This property can't be read in early-execution mode.
Readonly
cursorThis property can't be read in early-execution mode.
Readonly
exportReadonly
extensionThis property can't be read in early-execution mode.
Readonly
playerThis property can't be read in early-execution mode.
Readonly
playtestReadonly
selectionThe instance of the players Selection Manager and the main interface through which the player can create/modify selections
This property can't be read in early-execution mode.
Readonly
settingsThe instance of the players Settings Manager and the contract through which the settings for the player can be modified.
This property can't be read in early-execution mode.
Readonly
structureReadonly
transactionThe instance of the players Transaction Manager and the main interface through which the creator can create transaction records, and undo/redo previous transactions
This property can't be read in early-execution mode.
Readonly
widget
The extension context is a native (C++) object created for each registered Editor Extension, when a player connection is established with the server. A registered extension activation or deactivation closure is accompanied by an [ExtensionContext] object, which provides a player specific, editor extension specific context. The Extension Context is the main interface to all the bound Editor Services. As more player services are added to the editor, they will be exposed through this object