Optionalsettings: {Object with min and max Vector3 bounds
Calculates the bounding box of the shape in local coordinates. Used for region allocation before shape placement.
This function can't be called in early-execution mode.
OptionalonSettingsChange: () => voidOptionalcancelToken: { cancelled: boolean }Optional token to cancel the operation. Set cancelled to true to abort.
OptionalyieldInterval: numberNumber of blocks to process before yielding. Default is 10000.
Promise that resolves to the shape positions as Vector3 array.
Asynchronously creates the shape, yielding control periodically to avoid timeouts. Use this for large shapes where createShape() may timeout.
This function can't be called in early-execution mode.
Estimated block count
Returns a mathematical estimate of the number of blocks in the shape. Used for UI display and validation before shape creation.
This function can't be called in early-execution mode.
The 3D block cursor is controlled through this read only object and provides the Editor some control over the input methods, display properties and positioning of the 3D block cursor within the world. The 3D block cursor is a native object which is constantly calculating a screen/mouse -> world raycast, and recording the resultant block collision position and facing direction. Depending on the properties of the cursor state, this is not always true – the cursor can also be manually manipulated by keyboard input and moved around independently of mouse movement; when the mouse is moved, the block cursor will return to the mouse/world ray intersection point. The cursor can also be set to either block or face mode; block mode represents the block the mouse is pointing at, and face mode represents the adjacent block that the mouse is pointing at (i.e. the block attached to the face of the intersection point). In practical use, each tool when activated grabs the current cursor state object and stores it. The active tool then sets the current state to represent the functionality of the tool (color, input mode, etc). When the tool loses focus, it restores the cursor state using the stored state object that was grabbed during activation. The 3D block cursor can also be used to query the current block at which the mouse is pointing (or the current block to which the cursor has been manually moved by the user)