The data available before a player joins the world.
Private
Readonly
The player's name
An identifier that can be used to identify a player across sessions.
Optional
Call this to disconnect a player. They will be allowed to try to join again.
This function can throw errors.
DisconnectedError
Will return true if the player is still waiting to join the world. If they disconnect then it will return false.
The data available before a player joins the world.