Key frame that holds the rotation of the camera animation.
export interface RotationKeyFrame { easingFunc?: EasingType; rotation: Vector3; timeSeconds: number;} Copy
export interface RotationKeyFrame { easingFunc?: EasingType; rotation: Vector3; timeSeconds: number;}
Optional
The optional easing type that the frame will use for rotation.
Value of the rotation of the camera.
Time value that the camera will be at the given rotation.
Key frame that holds the rotation of the camera animation.
Source