Additional options for when damage has been applied via a projectile.
export interface EntityApplyDamageByProjectileOptions { damagingEntity?: Entity; damagingProjectile: Entity;} Copy
export interface EntityApplyDamageByProjectileOptions { damagingEntity?: Entity; damagingProjectile: Entity;}
Optional
Optional entity that fired the projectile.
Projectile that caused damage.
Additional options for when damage has been applied via a projectile.
Source