Used to target an entity with a free camera.
export interface CameraTargetOptions { offsetFromTargetCenter?: Vector3; targetEntity: Entity;} Copy
export interface CameraTargetOptions { offsetFromTargetCenter?: Vector3; targetEntity: Entity;}
Optional
Set an <x, y, z> offset from the target entity's center.
The singular entity you want to target.
Used to target an entity with a free camera.
Source