Used to attach the camera to a non player entity.
export interface CameraAttachOptions { entity: Entity; locator: EntityAttachPoint;} Copy
export interface CameraAttachOptions { entity: Entity; locator: EntityAttachPoint;}
Set a non player entity for the camera to target.
The location of the entity that you want to target (eg. head, feet, eyes).
Used to attach the camera to a non player entity.
Source