Script API - v1.21.130
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@minecraft/gameplay-utilities
nextEvent
Function nextEvent
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nextEvent
<
T
extends
|
BlockExplodeAfterEventSignal
|
ButtonPushAfterEventSignal
|
DataDrivenEntityTriggerAfterEventSignal
|
EffectAddAfterEventSignal
|
EntityDieAfterEventSignal
|
EntityHealthChangedAfterEventSignal
|
EntityHitBlockAfterEventSignal
|
EntityHitEntityAfterEventSignal
|
EntityHurtAfterEventSignal
|
EntityLoadAfterEventSignal
|
EntityRemoveAfterEventSignal
|
EntitySpawnAfterEventSignal
|
ExplosionAfterEventSignal
|
GameRuleChangeAfterEventSignal
|
ItemCompleteUseAfterEventSignal
|
ItemReleaseUseAfterEventSignal
|
ItemStartUseAfterEventSignal
|
ItemStartUseOnAfterEventSignal
|
ItemStopUseAfterEventSignal
|
ItemStopUseOnAfterEventSignal
|
ItemUseAfterEventSignal
|
LeverActionAfterEventSignal
|
PistonActivateAfterEventSignal
|
PlayerBreakBlockAfterEventSignal
|
PlayerButtonInputAfterEventSignal
|
PlayerDimensionChangeAfterEventSignal
|
PlayerEmoteAfterEventSignal
|
PlayerGameModeChangeAfterEventSignal
|
PlayerHotbarSelectedSlotChangeAfterEventSignal
|
PlayerInputModeChangeAfterEventSignal
|
PlayerInputPermissionCategoryChangeAfterEventSignal
|
PlayerInteractWithBlockAfterEventSignal
|
PlayerInteractWithEntityAfterEventSignal
|
PlayerInventoryItemChangeAfterEventSignal
|
PlayerJoinAfterEventSignal
|
PlayerLeaveAfterEventSignal
|
PlayerPlaceBlockAfterEventSignal
|
PlayerSpawnAfterEventSignal
|
PressurePlatePopAfterEventSignal
|
PressurePlatePushAfterEventSignal
|
ProjectileHitBlockAfterEventSignal
|
ProjectileHitEntityAfterEventSignal
|
ScriptEventCommandMessageAfterEventSignal
|
TargetBlockHitAfterEventSignal
|
TripWireTripAfterEventSignal
|
WeatherChangeAfterEventSignal
|
WorldLoadAfterEventSignal
,
>
(
signal
:
T
,
filter
?:
Parameters
<
T
[
"subscribe"
]
>
[
1
]
,
)
:
EventPromise
<
Parameters
<
ReturnType
<
T
[
"subscribe"
]
>
>
[
0
]
>
Helper to create a new EventPromise from an after event signal.
Type Parameters
T
extends
|
BlockExplodeAfterEventSignal
|
ButtonPushAfterEventSignal
|
DataDrivenEntityTriggerAfterEventSignal
|
EffectAddAfterEventSignal
|
EntityDieAfterEventSignal
|
EntityHealthChangedAfterEventSignal
|
EntityHitBlockAfterEventSignal
|
EntityHitEntityAfterEventSignal
|
EntityHurtAfterEventSignal
|
EntityLoadAfterEventSignal
|
EntityRemoveAfterEventSignal
|
EntitySpawnAfterEventSignal
|
ExplosionAfterEventSignal
|
GameRuleChangeAfterEventSignal
|
ItemCompleteUseAfterEventSignal
|
ItemReleaseUseAfterEventSignal
|
ItemStartUseAfterEventSignal
|
ItemStartUseOnAfterEventSignal
|
ItemStopUseAfterEventSignal
|
ItemStopUseOnAfterEventSignal
|
ItemUseAfterEventSignal
|
LeverActionAfterEventSignal
|
PistonActivateAfterEventSignal
|
PlayerBreakBlockAfterEventSignal
|
PlayerButtonInputAfterEventSignal
|
PlayerDimensionChangeAfterEventSignal
|
PlayerEmoteAfterEventSignal
|
PlayerGameModeChangeAfterEventSignal
|
PlayerHotbarSelectedSlotChangeAfterEventSignal
|
PlayerInputModeChangeAfterEventSignal
|
PlayerInputPermissionCategoryChangeAfterEventSignal
|
PlayerInteractWithBlockAfterEventSignal
|
PlayerInteractWithEntityAfterEventSignal
|
PlayerInventoryItemChangeAfterEventSignal
|
PlayerJoinAfterEventSignal
|
PlayerLeaveAfterEventSignal
|
PlayerPlaceBlockAfterEventSignal
|
PlayerSpawnAfterEventSignal
|
PressurePlatePopAfterEventSignal
|
PressurePlatePushAfterEventSignal
|
ProjectileHitBlockAfterEventSignal
|
ProjectileHitEntityAfterEventSignal
|
ScriptEventCommandMessageAfterEventSignal
|
TargetBlockHitAfterEventSignal
|
TripWireTripAfterEventSignal
|
WeatherChangeAfterEventSignal
|
WorldLoadAfterEventSignal
Parameters
signal
:
T
Optional
filter
:
Parameters
<
T
[
"subscribe"
]
>
[
1
]
Returns
EventPromise
<
Parameters
<
ReturnType
<
T
[
"subscribe"
]
>
>
[
0
]
>
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Script API - v1.21.130
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Helper to create a new EventPromise from an after event signal.