A set of events that fire before an actual action occurs. In
most cases, you can potentially cancel or modify the
impending event. Note that in before events any APIs that
modify gameplay state will not function and will throw an
error.
// Save any important data console.log("Saving important data before shutdown...");
// Log final statistics console.log("Server shutdown cleanup completed."); }); }
// Example: Check if we're in an editor world functioncheckEditorWorld() { if (system.isEditorWorld) { console.log("Running in Minecraft Editor world"); // Handle editor-specific logic } else { console.log("Running in regular Minecraft world"); // Handle normal gameplay logic } }
// Call these functions to set up the listeners setupSystemEventListeners(); checkEditorWorld();
A set of events that fire before an actual action occurs. In most cases, you can potentially cancel or modify the impending event. Note that in before events any APIs that modify gameplay state will not function and will throw an error.
Example: systemEventListeners.ts