Contains information about user interface elements that are showing up on the screen.

import { world, DimensionLocation } from "@minecraft/server";

function setTitle(targetLocation: DimensionLocation) {
const players = world.getPlayers();

if (players.length > 0) {
players[0].onScreenDisplay.setTitle("§o§6Fancy Title§r");
}
}
import { world, DimensionLocation } from "@minecraft/server";

function setTitleAndSubtitle(
targetLocation: DimensionLocation
) {
const players = world.getPlayers();

players[0].onScreenDisplay.setTitle("Chapter 1", {
stayDuration: 100,
fadeInDuration: 2,
fadeOutDuration: 4,
subtitle: "Trouble in Block Town",
});
}
import { world, system, DimensionLocation } from "@minecraft/server";

function countdown(targetLocation: DimensionLocation) {
const players = world.getPlayers();

players[0].onScreenDisplay.setTitle("Get ready!", {
stayDuration: 220,
fadeInDuration: 2,
fadeOutDuration: 4,
subtitle: "10",
});

let countdown = 10;

const intervalId = system.runInterval(() => {
countdown--;
players[0].onScreenDisplay.updateSubtitle(countdown.toString());

if (countdown == 0) {
system.clearRun(intervalId);
}
}, 20);
}

Methods

  • Returns HudElement[]

    This function can't be called in read-only mode.

    This function can throw errors.

  • Parameters

    Returns void

    This function can't be called in read-only mode.

    This function can throw errors.

  • Parameters

    Returns boolean

    This function can't be called in read-only mode.

    This function can throw errors.

  • Returns boolean

    Returns true if the current reference to this screen display manager object is valid and functional.

  • Returns void

    This function can't be called in read-only mode.

    This function can throw errors.

  • Parameters

    Returns void

    Set the action bar text - a piece of text that displays beneath the title and above the hot-bar.

    This function can't be called in read-only mode.

    This function can throw errors.

    // Script by WavePlayz

    import { world } from "@minecraft/server";

    // Subscribe to the event that triggers when a player places a block
    world.afterEvents.playerPlaceBlock.subscribe((eventData) => {
    // Extract the player and block objects from the event data
    const { player, block } = eventData;

    // Display a message on the player's action bar indicating the type of block they placed
    player.onScreenDisplay.setActionBar(`You placed ${block.typeId}`);
    });
  • Parameters

    • visible: HudVisibility

      Whether to set the HUD element to invisible, or to reset it back to its default.

    • OptionalhudElements: HudElement[]

      Optional list of HUD elements to configure visibility for.

    Returns void

    Sets visibility of a particular element of the heads up display (HUD).

    This function can't be called in read-only mode.

    This function can throw errors.

  • Parameters

    Returns void

    Will cause a title to show up on the player's on screen display. Will clear the title if set to empty string. You can optionally specify an additional subtitle as well as fade in, stay and fade out times.

    This function can't be called in read-only mode.

    This function can throw errors.

    import { world, DimensionLocation } from "@minecraft/server";

    function setTitle(targetLocation: DimensionLocation) {
    const players = world.getPlayers();

    if (players.length > 0) {
    players[0].onScreenDisplay.setTitle("§o§6Fancy Title§r");
    }
    }
    import { world, DimensionLocation } from "@minecraft/server";

    function setTitleAndSubtitle(
    targetLocation: DimensionLocation
    ) {
    const players = world.getPlayers();

    players[0].onScreenDisplay.setTitle("Chapter 1", {
    stayDuration: 100,
    fadeInDuration: 2,
    fadeOutDuration: 4,
    subtitle: "Trouble in Block Town",
    });
    }
    import { world, system, DimensionLocation } from "@minecraft/server";

    function countdown(targetLocation: DimensionLocation) {
    const players = world.getPlayers();

    players[0].onScreenDisplay.setTitle("Get ready!", {
    stayDuration: 220,
    fadeInDuration: 2,
    fadeOutDuration: 4,
    subtitle: "10",
    });

    let countdown = 10;

    const intervalId = system.runInterval(() => {
    countdown--;
    players[0].onScreenDisplay.updateSubtitle(countdown.toString());

    if (countdown == 0) {
    system.clearRun(intervalId);
    }
    }, 20);
    }
    // Script by WavePlayz

    import { world } from "@minecraft/server";

    // Function to convert seconds to ticks (1 second = 20 ticks in Minecraft)
    let secsToTicks = (secs) => secs * 20;

    // Subscribe to the event that triggers when a player places a block
    world.afterEvents.playerPlaceBlock.subscribe((eventData) => {
    // Extract the player and block objects from the event data
    const { player, block } = eventData;

    // Define display options for the title message
    let displayOptions = {
    fadeInDuration: secsToTicks(0.5), // Duration for the title to fade in
    fadeOutDuration: secsToTicks(1), // Duration for the title to fade out
    stayDuration: secsToTicks(1.5), // Duration for the title to stay on screen
    subtitle: player.name, // Subtitle showing the player's name
    };

    // Set the title message to display when a block is placed
    player.onScreenDisplay.setTitle(
    `You placed \n ${block.typeId}`,
    displayOptions
    );
    });
  • Parameters

    Returns void

    Updates the subtitle if the subtitle was previously displayed via the setTitle method.

    This function can't be called in read-only mode.

    This function can throw errors.

    import { world, system, DimensionLocation } from "@minecraft/server";

    function countdown(targetLocation: DimensionLocation) {
    const players = world.getPlayers();

    players[0].onScreenDisplay.setTitle("Get ready!", {
    stayDuration: 220,
    fadeInDuration: 2,
    fadeOutDuration: 4,
    subtitle: "10",
    });

    let countdown = 10;

    const intervalId = system.runInterval(() => {
    countdown--;
    players[0].onScreenDisplay.updateSubtitle(countdown.toString());

    if (countdown == 0) {
    system.clearRun(intervalId);
    }
    }, 20);
    }