Registers an event when a player is spawned (or re-spawned after death) and fully ready within the world.

import { world } from "@minecraft/server";

world.afterEvents.playerSpawn.subscribe((eventData) => {
const { player, initialSpawn } = eventData;
if (!initialSpawn) return;

// This runs when the player joins the game for the first time!
});

Methods

Constructors

Methods

  • Beta

    Parameters

    Returns void

    De-registers an event receiver for the player spawn event.

    This function can't be called in read-only mode.

    This function can be called in early-execution mode.

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