Event data for when a player input mode changes.
export class PlayerInputModeChangeAfterEvent { private constructor(); readonly newInputModeUsed: InputMode; readonly player: Player; readonly previousInputModeUsed: InputMode;} Copy
export class PlayerInputModeChangeAfterEvent { private constructor(); readonly newInputModeUsed: InputMode; readonly player: Player; readonly previousInputModeUsed: InputMode;}
Private
Readonly
The new input mode used by the player.
This property can't be read in early-execution mode.
The player that had an input mode change.
The previous input mode used by the player.
Event data for when a player input mode changes.
Source