Contains information regarding an event after changing the selected hotbar slot for a player.
import { world, PlayerHotbarSelectedSlotChangeAfterEvent, HotbarEventOptions,} from "@minecraft/server";// Example of handling hotbar slot change eventsfunction setupHotbarSlotChangeListener() { // Basic event subscription without options world.afterEvents.playerHotbarSelectedSlotChange.subscribe( (event: PlayerHotbarSelectedSlotChangeAfterEvent) => { console.log(`${event.player.name} changed hotbar selection:`); console.log(`Previous slot: ${event.previousSlotSelected}`); console.log(`New slot: ${event.newSlotSelected}`); if (event.itemStack) { console.log( `Selected item: ${event.itemStack.typeId} (amount: ${event.itemStack.amount})`, ); } else { console.log("Selected empty slot"); } }, ); // Subscription with filtering options - only monitor specific slots const hotbarOptions: HotbarEventOptions = { allowedSlots: [0, 1, 2, 8], // Only monitor first 3 slots and last slot }; world.afterEvents.playerHotbarSelectedSlotChange.subscribe( (event: PlayerHotbarSelectedSlotChangeAfterEvent) => { console.log(`Important slot change detected!`); console.log(`Player: ${event.player.name}`); console.log( `Changed to slot ${event.newSlotSelected} (monitored slot)`, ); // React to specific slot selections switch (event.newSlotSelected) { case 0: console.log("Player selected their primary weapon slot"); break; case 1: console.log("Player selected their secondary tool slot"); break; case 2: console.log("Player selected their utility slot"); break; case 8: console.log("Player selected their special item slot"); break; } }, hotbarOptions, );}// Call this function to set up the event listenerssetupHotbarSlotChangeListener(); Copy
import { world, PlayerHotbarSelectedSlotChangeAfterEvent, HotbarEventOptions,} from "@minecraft/server";// Example of handling hotbar slot change eventsfunction setupHotbarSlotChangeListener() { // Basic event subscription without options world.afterEvents.playerHotbarSelectedSlotChange.subscribe( (event: PlayerHotbarSelectedSlotChangeAfterEvent) => { console.log(`${event.player.name} changed hotbar selection:`); console.log(`Previous slot: ${event.previousSlotSelected}`); console.log(`New slot: ${event.newSlotSelected}`); if (event.itemStack) { console.log( `Selected item: ${event.itemStack.typeId} (amount: ${event.itemStack.amount})`, ); } else { console.log("Selected empty slot"); } }, ); // Subscription with filtering options - only monitor specific slots const hotbarOptions: HotbarEventOptions = { allowedSlots: [0, 1, 2, 8], // Only monitor first 3 slots and last slot }; world.afterEvents.playerHotbarSelectedSlotChange.subscribe( (event: PlayerHotbarSelectedSlotChangeAfterEvent) => { console.log(`Important slot change detected!`); console.log(`Player: ${event.player.name}`); console.log( `Changed to slot ${event.newSlotSelected} (monitored slot)`, ); // React to specific slot selections switch (event.newSlotSelected) { case 0: console.log("Player selected their primary weapon slot"); break; case 1: console.log("Player selected their secondary tool slot"); break; case 2: console.log("Player selected their utility slot"); break; case 8: console.log("Player selected their special item slot"); break; } }, hotbarOptions, );}// Call this function to set up the event listenerssetupHotbarSlotChangeListener();
Private
Optional
Readonly
The item stack of the new slot selected.
The new hotbar slot index selected.
Source Player for this event.
The previous hotbar slot index selected.
Contains information regarding an event after changing the selected hotbar slot for a player.
Example: hotbarSlotChangeListener.ts