Script API - v1.21.100
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    Class PlayerHotbarSelectedSlotChangeAfterEvent

    Contains information regarding an event after changing the selected hotbar slot for a player.

    import {
    world,
    PlayerHotbarSelectedSlotChangeAfterEvent,
    HotbarEventOptions,
    } from "@minecraft/server";

    // Example of handling hotbar slot change events
    function setupHotbarSlotChangeListener() {
    // Basic event subscription without options
    world.afterEvents.playerHotbarSelectedSlotChange.subscribe(
    (event: PlayerHotbarSelectedSlotChangeAfterEvent) => {
    console.log(`${event.player.name} changed hotbar selection:`);
    console.log(`Previous slot: ${event.previousSlotSelected}`);
    console.log(`New slot: ${event.newSlotSelected}`);

    if (event.itemStack) {
    console.log(
    `Selected item: ${event.itemStack.typeId} (amount: ${event.itemStack.amount})`,
    );
    } else {
    console.log("Selected empty slot");
    }
    },
    );

    // Subscription with filtering options - only monitor specific slots
    const hotbarOptions: HotbarEventOptions = {
    allowedSlots: [0, 1, 2, 8], // Only monitor first 3 slots and last slot
    };

    world.afterEvents.playerHotbarSelectedSlotChange.subscribe(
    (event: PlayerHotbarSelectedSlotChangeAfterEvent) => {
    console.log(`Important slot change detected!`);
    console.log(`Player: ${event.player.name}`);
    console.log(
    `Changed to slot ${event.newSlotSelected} (monitored slot)`,
    );

    // React to specific slot selections
    switch (event.newSlotSelected) {
    case 0:
    console.log("Player selected their primary weapon slot");
    break;
    case 1:
    console.log("Player selected their secondary tool slot");
    break;
    case 2:
    console.log("Player selected their utility slot");
    break;
    case 8:
    console.log("Player selected their special item slot");
    break;
    }
    },
    hotbarOptions,
    );
    }

    // Call this function to set up the event listeners
    setupHotbarSlotChangeListener();
    Index

    Constructors

    Properties

    itemStack?: ItemStack

    The item stack of the new slot selected.

    newSlotSelected: number

    The new hotbar slot index selected.

    player: Player

    Source Player for this event.

    previousSlotSelected: number

    The previous hotbar slot index selected.