Represents the players cursor inventory. Used when moving items between between containers in the inventory UI. Not used with touch controls.

import { system, world } from "@minecraft/server";

system.runInterval(() => {
for (const player of world.getPlayers()) {
const cursorInventory = player.getComponent(
"minecraft:cursor_inventory"
);
const item = cursorInventory.item;
if (!item) continue;

player.sendMessage("You selected " + item.typeId);
}
}, 20);

Hierarchy (View Summary)

Properties

entity: Entity

The entity that owns this component. The entity will be undefined if it has been removed.

item?: ItemStack

The ItemStack currently in the players cursor inventory.

This property can throw when used.

typeId: string

Identifier of the component.

componentId: "minecraft:cursor_inventory" = 'minecraft:cursor_inventory'

Methods

  • Returns void

    Clears the players cursor inventory.

    This function can't be called in read-only mode.

    This function can throw errors.

  • Returns boolean

    Whether the component is valid.

    Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.