Loot item condition that checks whether or not the source of the loot drop was killed by the player or any of the player's pets.
export class KilledByPlayerOrPetsCondition extends LootItemCondition { private constructor();} Copy
export class KilledByPlayerOrPetsCondition extends LootItemCondition { private constructor();}
Private
Loot item condition that checks whether or not the source of the loot drop was killed by the player or any of the player's pets.
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