When present on an entity, this entity is on fire.

import { system, EntityOnFireComponent, EntityComponentTypes, DimensionLocation } from "@minecraft/server";
import { MinecraftEntityTypes } from "@minecraft/vanilla-data";

function setOnFire(log: (message: string, status?: number) => void, targetLocation: DimensionLocation) {
const skelly = targetLocation.dimension.spawnEntity(MinecraftEntityTypes.Skeleton, targetLocation);

skelly.setOnFire(20, true);

system.runTimeout(() => {
const onfire = skelly.getComponent(EntityComponentTypes.OnFire) as EntityOnFireComponent;
log(onfire?.onFireTicksRemaining + " fire ticks remaining.");

skelly.extinguishFire(true);
log("Never mind. Fire extinguished.");
}, 20);
}

Hierarchy (View Summary)

Properties

entity: Entity

The entity that owns this component. The entity will be undefined if it has been removed.

onFireTicksRemaining: number

The number of ticks remaining before the fire goes out.

typeId: string

Identifier of the component.

componentId: "minecraft:onfire" = 'minecraft:onfire'

Methods

  • Returns boolean

    Whether the component is valid.

    Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.