Script API - v1.21.80
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    Class EntityHealableComponent

    Defines the interactions with this entity for healing it.

    import { world } from "@minecraft/server";

    const entity = world
    .getDimension("overworld")
    .getEntities({ type: "minecraft:wolf" })[0];
    const healable = entity.getComponent("healable");
    healable.forceUse;
    healable.getFeedItems();
    healable.isValid();

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    entity: Entity

    The entity that owns this component. The entity will be undefined if it has been removed.

    forceUse: boolean

    Determines if an item can be used regardless of the entity being at full health.

    This property can throw when used.

    typeId: string

    Identifier of the component.

    componentId: "minecraft:healable" = 'minecraft:healable'

    Methods

    • Returns FeedItem[]

      Entity that this component is associated with.

      A set of items that can specifically heal this entity.

      This function can throw errors.

    • Returns boolean

      Whether the component is valid.

      This function is deprecated and will be removed in 2.0.0.

      Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.