Provides access to a mob's equipment slots. This component exists for all mob entities.

// Gives the player Elytra
import { EquipmentSlot, ItemStack, Player, EntityComponentTypes } from '@minecraft/server';
import { MinecraftItemTypes } from '@minecraft/vanilla-data';

function giveEquipment(player: Player) {
const equipmentCompPlayer = player.getComponent(EntityComponentTypes.Equippable);
if (equipmentCompPlayer) {
equipmentCompPlayer.setEquipment(EquipmentSlot.Chest, new ItemStack(MinecraftItemTypes.Elytra));
}
}
// Important note:
// It does not work on entities still. This component only works for players.
import { EquipmentSlot, Player } from "@minecraft/server";

function clearOffhand(player: Player) {
const equippable = player.getComponent("minecraft:equippable");
equippable.setEquipment(EquipmentSlot.Offhand); // Assuming undefined (empty slot) as an example
}
import { world, EquipmentSlot } from "@minecraft/server";

const player = world.getPlayers()[0];
const equippable = player.getComponent("equippable");
const slot = equippable.getEquipmentSlot(EquipmentSlot.Mainhand);

Hierarchy (View Summary)

Properties

entity: Entity

The entity that owns this component. The entity will be undefined if it has been removed.

typeId: string

Identifier of the component.

componentId: "minecraft:equippable" = 'minecraft:equippable'

Methods

  • Parameters

    • equipmentSlot: EquipmentSlot

      The equipment slot. e.g. "head", "chest", "offhand"

    Returns ItemStack

    Returns the item equipped to the given EquipmentSlot. If empty, returns undefined.

    Gets the equipped item for the given EquipmentSlot.

    This function can throw errors.

  • Parameters

    • equipmentSlot: EquipmentSlot

      The equipment slot. e.g. "head", "chest", "offhand".

    Returns ContainerSlot

    Returns the ContainerSlot corresponding to the given EquipmentSlot.

    Gets the ContainerSlot corresponding to the given EquipmentSlot.

    This function can throw errors.

  • Returns boolean

    Whether the component is valid.

    Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.

  • Parameters

    • equipmentSlot: EquipmentSlot

      The equipment slot. e.g. "head", "chest", "offhand".

    • OptionalitemStack: ItemStack

      The item to equip. If undefined, clears the slot.

    Returns boolean

    Replaces the item in the given EquipmentSlot.

    This function can't be called in read-only mode.

    This function can throw errors.