Loot item condition that checks whether the loot source was damaged by a specific type of entity.
export class DamagedByEntityCondition extends LootItemCondition { private constructor(); readonly entityType: string;} Copy
export class DamagedByEntityCondition extends LootItemCondition { private constructor(); readonly entityType: string;}
Private
Readonly
The entity type required for this condition to pass.
This property can't be read in early-execution mode.
Loot item condition that checks whether the loot source was damaged by a specific type of entity.
Source