Contains the combination of type BlockType and properties (also sometimes called block state) which describe a block (but does not belong to a specific Block).

import { world, BlockPermutation, BlockSignComponent, BlockComponentTypes, DimensionLocation } from "@minecraft/server";
import { MinecraftBlockTypes } from "@minecraft/vanilla-data";

function addTranslatedSign(log: (message: string, status?: number) => void, targetLocation: DimensionLocation) {
const players = world.getPlayers();

const dim = players[0].dimension;

const signBlock = dim.getBlock(targetLocation);

if (!signBlock) {
log("Could not find a block at specified location.");
return -1;
}
const signPerm = BlockPermutation.resolve(MinecraftBlockTypes.StandingSign, { ground_sign_direction: 8 });

signBlock.setPermutation(signPerm);

const signComponent = signBlock.getComponent(BlockComponentTypes.Sign) as BlockSignComponent;

signComponent?.setText({ translate: "item.skull.player.name", with: [players[0].name] });
}

Properties

type: BlockType

The BlockType that the permutation has.

Methods

  • Returns Record<string, string | number | boolean>

    Returns the list of all of the block states that the permutation has.

    Returns all available block states associated with this block.

  • Parameters

    • Optionalamount: number

      Number of instances of this block to place in the prototype item stack.

    Returns ItemStack

    Retrieves a prototype item stack based on this block permutation that can be used with item Container/ContainerSlot APIs.

  • Parameters

    • stateName: string

      Name of the block state who's value is to be returned.

    Returns string | number | boolean

    Returns the state if the permutation has it, else undefined.

    Gets a state for the permutation.

  • Returns string[]

    Creates a copy of the permutation.

  • Parameters

    • tag: string

    Returns boolean

    Returns true if the permutation has the tag, else false.

    Checks to see if the permutation has a specific tag.

    import { DimensionLocation } from "@minecraft/server";

    function checkBlockTags(log: (message: string, status?: number) => void, targetLocation: DimensionLocation) {
    // Fetch the block
    const block = targetLocation.dimension.getBlock(targetLocation);

    // check that the block is loaded
    if (block) {
    log(`Block is dirt: ${block.hasTag("dirt")}`);
    log(`Block is wood: ${block.hasTag("wood")}`);
    log(`Block is stone: ${block.hasTag("stone")}`);
    }
    }
  • Parameters

    • blockName: string

      An optional set of states to compare against.

    • Optionalstates: Record<string, string | number | boolean>

    Returns boolean

    Returns a boolean whether a specified permutation matches this permutation. If states is not specified, matches checks against the set of types more broadly.

    // Script by WavePlayz

    import { world } from "@minecraft/server";

    // Function to check if a given block is red wool
    function isRedWool(block) {
    // Define the type id of block we are checking for
    let typeId = "wool";

    // Define the block state we are looking for
    // In this case, we want the color to be red
    let states = { color: "red" };

    // Check if the block matches the specified type and states
    // The 'matches' method returns true if the block is of the specified type and has the specified states
    return block.matches(typeId, states);
    }
  • Parameters

    • name: string

      Identifier of the block property.

    • value: string | number | boolean

      Value of the block property.

    Returns BlockPermutation

    Returns a derived BlockPermutation with a specific property set.

    This function can throw errors.

  • Parameters

    • blockName: string

      Identifier of the block to check.

    • Optionalstates: Record<string, string | number | boolean>

    Returns BlockPermutation

    Given a type identifier and an optional set of properties, will return a BlockPermutation object that is usable in other block APIs (e.g., block.setPermutation)

    This function can throw errors.

    import { BlockPermutation, DimensionLocation } from "@minecraft/server";
    import { Vector3Utils } from "@minecraft/math";
    import { MinecraftBlockTypes } from "@minecraft/vanilla-data";

    function addBlockColorCube(targetLocation: DimensionLocation) {
    const allWoolBlocks: string[] = [
    MinecraftBlockTypes.WhiteWool,
    MinecraftBlockTypes.OrangeWool,
    MinecraftBlockTypes.MagentaWool,
    MinecraftBlockTypes.LightBlueWool,
    MinecraftBlockTypes.YellowWool,
    MinecraftBlockTypes.LimeWool,
    MinecraftBlockTypes.PinkWool,
    MinecraftBlockTypes.GrayWool,
    MinecraftBlockTypes.LightGrayWool,
    MinecraftBlockTypes.CyanWool,
    MinecraftBlockTypes.PurpleWool,
    MinecraftBlockTypes.BlueWool,
    MinecraftBlockTypes.BrownWool,
    MinecraftBlockTypes.GreenWool,
    MinecraftBlockTypes.RedWool,
    MinecraftBlockTypes.BlackWool,
    ];

    const cubeDim = 7;

    let colorIndex = 0;

    for (let x = 0; x <= cubeDim; x++) {
    for (let y = 0; y <= cubeDim; y++) {
    for (let z = 0; z <= cubeDim; z++) {
    colorIndex++;
    targetLocation.dimension
    .getBlock(Vector3Utils.add(targetLocation, { x, y, z }))
    ?.setPermutation(BlockPermutation.resolve(allWoolBlocks[colorIndex % allWoolBlocks.length]));
    }
    }
    }
    }