Supports a catalog of available biome types registered within Minecraft.

Methods

Methods

  • Parameters

    • typeName: string

      Identifier of the biome. Generally, namespaced identifiers (e.g., minecraft:frozen_peaks) should be used.

    Returns BiomeType

    If the biome exists, a BiomeType object is returned. If not, undefined is returned.

    Returns a specific biome type.

    // Script by WavePlayz

    import { world, system, BlockTypes } from "@minecraft/server"; // Import necessary modules from the Minecraft server API

    // Listen for the `chatSend` event, which is triggered when a player sends a message in chat
    world.afterEvents.chatSend.subscribe(async (eventData) => {
    // Destructure the `eventData` object to get the sender (player who sent the message) and the message itself
    const { sender, message } = eventData;

    // Check if the player sent the message "find biome"
    if (message === "find biome") {
    // Send a message to all players in the world, asking the player to close the chat
    world.sendMessage("Close chat (2s)");

    // Wait for 2 seconds (40 ticks) before continuing the script
    await system.waitTicks(20 * 2);

    // Define the biome ID to search for (in this case, "plains")
    const biomeId = BlockTypes.get("plains").id;

    // Define the dimensions of the bounding box (the area within which the search will be conducted)
    const length = 100;
    const height = 100;
    const width = 100;

    // Create a `BiomeSearchOptions` object with the defined bounding box dimensions
    const biomeSearchOptions = {
    boundingSize: { x: length, y: height, z: width },
    };

    // Use the player's current dimension to find the closest biome matching the specified `biomeId`
    // The search will start from the player's current location and use the `biomeSearchOptions`
    const biomeLocation = sender.dimension.findClosestBiome(
    sender.location,
    biomeId,
    biomeSearchOptions
    );

    // Check if a biome was found
    if (biomeLocation) {
    // If found, send a message to the player with the coordinates of the biome
    sender.sendMessage(
    `Found biome '${biomeId}' at location: ${biomeLocation.x}, ${biomeLocation.y}, ${biomeLocation.z}`
    );
    } else {
    // If not found, send a message to the player indicating that the biome was not found
    sender.sendMessage(`Biome '${biomeId}' not found`);
    }
    }
    });
  • Returns BiomeType[]

    Returns all registered biome types within Minecraft