Script API - v1.21.80
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    Builds a simple two-button modal dialog.

    import { Player } from '@minecraft/server';
    import { MessageFormResponse, MessageFormData } from '@minecraft/server-ui';

    function showMessage(player: Player) {
    const messageForm = new MessageFormData()
    .title({ translate: 'permissions.removeplayer' }) // "Remove player"
    .body({ translate: 'accessibility.list.or.two', with: ['Player 1', 'Player 2'] }) // "Player 1 or Player 2"
    .button1('Player 1')
    .button2('Player 2');

    messageForm
    .show(player)
    .then((formData: MessageFormResponse) => {
    // player canceled the form, or another dialog was up and open.
    if (formData.canceled || formData.selection === undefined) {
    return;
    }

    player.sendMessage(`You selected ${formData.selection === 0 ? 'Player 1' : 'Player 2'}`);
    })
    .catch((error: Error) => {
    player.sendMessage('Failed to show form: ' + error);
    });
    }
    import { world } from "@minecraft/server";
    import { MessageFormData } from "@minecraft/server-ui";
    // Find player with admin tag
    let player = world.getPlayers({ tags: ["admin"] })[0];
    let form = new MessageFormData();
    form.title("Higher Random Tick Warning");
    form.body(
    "Are you sure you want to run this command:\n/gamerule randomtickspeed 1000\nThis can cause lag to the world",
    );
    form.button1("Yes, do it!");
    form.button2("No, leave it as default!");
    form.show(player).then((response) => {
    if (response.selection == 0) {
    player.runCommand("/gamerule randomtickspeed 1000");
    }
    });

    image

    Index

    Constructors

    Methods

    • Parameters

      • player: Player

        Player to show this dialog to.

      Returns Promise<MessageFormResponse>

      Creates and shows this modal popup form. Returns asynchronously when the player confirms or cancels the dialog.

      This function can't be called in read-only mode.

      This function can throw errors.