Builds a simple player form with buttons that let the player take action.

import { world, DimensionLocation } from "@minecraft/server";
import { ActionFormData, ActionFormResponse } from "@minecraft/server-ui";

function showActionForm(log: (message: string, status?: number) => void, targetLocation: DimensionLocation) {
const playerList = world.getPlayers();

if (playerList.length >= 1) {
const form = new ActionFormData()
.title("Test Title")
.body("Body text here!")
.button("btn 1")
.button("btn 2")
.button("btn 3")
.button("btn 4")
.button("btn 5");

form.show(playerList[0]).then((result: ActionFormResponse) => {
if (result.canceled) {
log("Player exited out of the dialog. Note that if the chat window is up, dialogs are automatically canceled.");
return -1;
} else {
log("Your result was: " + result.selection);
}
});
}
}
import { world, DimensionLocation } from "@minecraft/server";
import { ActionFormData, ActionFormResponse } from "@minecraft/server-ui";

function showFavoriteMonth(log: (message: string, status?: number) => void, targetLocation: DimensionLocation) {
const players = world.getPlayers();

if (players.length >= 1) {
const form = new ActionFormData()
.title("Months")
.body("Choose your favorite month!")
.button("January")
.button("February")
.button("March")
.button("April")
.button("May");

form.show(players[0]).then((response: ActionFormResponse) => {
if (response.selection === 3) {
log("I like April too!");
return -1;
}
});
}
}
import { world } from "@minecraft/server";
import { ActionFormData } from "@minecraft/server-ui";
const form = new ActionFormData();
form.title("Minigames");
form.body("Choose the games");
form.button("Spleef", "textures/items/diamond_shovel");
form.button("Murder Mystery", "textures/items/iron_sword");
form.button("Bedwars", "textures/minigames/bedwars.png");
for (const player of world.getAllPlayers()) {
form.show(player).then((response) => {
if (response.canceled) {
player.sendMessage("Canceled due to " + response.cancelationReason);
}
if (response.selection == 0) {
player.sendMessage("You have selected Spleef");
}
if (response.selection == 1) {
player.sendMessage("You have selected Murder Mystery");
}
if (response.selection == 2) {
player.sendMessage("You have selected Bedwars");
}
return;
}); // show player the form
}

Constructors

Methods

Constructors

Methods

  • Parameters

    • player: Player

      Player to show this dialog to.

    Returns Promise<ActionFormResponse>

    Creates and shows this modal popup form. Returns asynchronously when the player confirms or cancels the dialog.

    This function can't be called in read-only mode.

    This function can throw errors.