PrivateconstructorReadonlyafterContains a set of events that are applicable to the editor player. Event callbacks are called in a deferred manner. Event callbacks are executed in read-write mode.
This property can't be read in early-execution mode.
ReadonlyblockReadonlyblockReadonlybrushReadonlyclipboardThis is used to access the players Clipboard Manager and the main interface through which the player can create, modify and apply clipboard items
This property can't be read in early-execution mode.
ReadonlycursorThis property can't be read in early-execution mode.
ReadonlyexportReadonlyextensionThis property can't be read in early-execution mode.
ReadonlyplayerThis property can't be read in early-execution mode.
ReadonlyplaytestReadonlyselectionThe instance of the players Selection Manager and the main interface through which the player can create/modify selections
This property can't be read in early-execution mode.
ReadonlysettingsThe instance of the players Settings Manager and the contract through which the settings for the player can be modified.
This property can't be read in early-execution mode.
ReadonlystructureReadonlytransactionThe instance of the players Transaction Manager and the main interface through which the creator can create transaction records, and undo/redo previous transactions
This property can't be read in early-execution mode.
Readonlywidget
The extension context is a native (C++) object created for each registered Editor Extension, when a player connection is established with the server. A registered extension activation or deactivation closure is accompanied by an [ExtensionContext] object, which provides a player specific, editor extension specific context. The Extension Context is the main interface to all the bound Editor Services. As more player services are added to the editor, they will be exposed through this object