OptionalbedsWork
bedsWork?: boolean
OptionalbonusChest
bonusChest?: boolean
Optionalcheats
cheats?: boolean
OptionalcommandBlockEnabled
commandBlockEnabled?: boolean
OptionalcommandBlockOutput
commandBlockOutput?: boolean
OptionaldimensionId
dimensionId?: string
OptionaldisableWeather
disableWeather?: boolean
OptionaldrowningDamage
drowningDamage?: boolean
OptionaleducationEdition
educationEdition?: boolean
OptionalentitiesDropLoot
entitiesDropLoot?: boolean
OptionalfallDamage
fallDamage?: boolean
OptionalfireDamage
fireDamage?: boolean
OptionalfireSpreads
fireSpreads?: boolean
OptionalfreezeDamage
freezeDamage?: boolean
OptionalfriendlyFire
friendlyFire?: boolean
OptionalfunctionCommandLimit
functionCommandLimit?: number
Optionalhardcore
hardcore?: boolean
immediateRespawn?: boolean
Optionalinsomnia
insomnia?: boolean
OptionalkeepInventory
keepInventory?: boolean
OptionallanVisibility
lanVisibility?: boolean
OptionallimitedCrafting
limitedCrafting?: boolean
OptionalmaxCommandChainLength
maxCommandChainLength?: number
OptionalmobGriefing
mobGriefing?: boolean
OptionalmobLoot
mobLoot?: boolean
OptionalmobSpawning
mobSpawning?: boolean
OptionalmultiplayerGame
multiplayerGame?: boolean
OptionalnaturalRegeneration
naturalRegeneration?: boolean
OptionalplayerPermissions
OptionalrandomTickSpeed
randomTickSpeed?: number
OptionalrecipeUnlocking
recipeUnlocking?: boolean
OptionalrespawnBlocksExplode
respawnBlocksExplode?: boolean
OptionalrespawnRadius
respawnRadius?: number
OptionalsendCommandFeedback
sendCommandFeedback?: boolean
OptionalshowBorderEffect
showBorderEffect?: boolean
OptionalshowCoordinates
showCoordinates?: boolean
OptionalshowDaysPlayed
showDaysPlayed?: boolean
OptionalshowDeathMessage
showDeathMessage?: boolean
OptionalsimulationDistance
simulationDistance?: number
OptionalsleepSkipPercent
sleepSkipPercent?: number
OptionalstartingMap
startingMap?: boolean
OptionaltileDrops
tileDrops?: boolean
OptionaltimeOfDay
timeOfDay?: number
OptionaltntExplodes
tntExplodes?: boolean
Optionalweather
weather?: number
OptionalworldName
worldName?: string