Defines the entity's color. Only works on certain entities that have predefined color values (e.g., sheep, llama, shulker).
import { system, world } from "@minecraft/server";system.runInterval(() => { const players = world.getAllPlayers(); for (const player of players) { const hits = player.getEntitiesFromViewDirection({ type: "minecraft:sheep", }); for (const hit of hits) { const color = hit.entity.getComponent("color"); player.sendMessage(`Sheep Color value: ${color.value}`); } }}, 1000); Copy
import { system, world } from "@minecraft/server";system.runInterval(() => { const players = world.getAllPlayers(); for (const player of players) { const hits = player.getEntitiesFromViewDirection({ type: "minecraft:sheep", }); for (const hit of hits) { const color = hit.entity.getComponent("color"); player.sendMessage(`Sheep Color value: ${color.value}`); } }}, 1000);
Private
Readonly
The entity that owns this component. The entity will be undefined if it has been removed.
Identifier of the component.
Value of this particular color.
This property can't be edited in read-only mode.
Static
Whether the component is valid.
This function is deprecated and will be removed in 2.0.0.
Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.
Defines the entity's color. Only works on certain entities that have predefined color values (e.g., sheep, llama, shulker).
Example: getSheepColor.js