Defines a JSON structure that is used for more flexible.

import { DimensionLocation, world, BlockPermutation, BlockComponentTypes } from '@minecraft/server';

function placeTranslatedSign(location: DimensionLocation, text: string) {
const signBlock = location.dimension.getBlock(location);

if (!signBlock) {
console.warn('Could not find a block at specified location.');
return;
}
const signPerm = BlockPermutation.resolve('minecraft:standing_sign', { ground_sign_direction: 8 });
signBlock.setPermutation(signPerm);

const signComponent = signBlock.getComponent(BlockComponentTypes.Sign);
if (signComponent) {
signComponent.setText({ translate: 'item.skull.player.name', with: [text] });
} else {
console.error('Could not find a sign component on the block.');
}
}

placeTranslatedSign(
{
dimension: world.getDimension('overworld'),
x: 0,
y: 0,
z: 0,
},
'Steve',
);
import { world, DimensionLocation } from "@minecraft/server";
import { MessageFormResponse, MessageFormData } from "@minecraft/server-ui";

function showTranslatedMessageForm(
log: (message: string, status?: number) => void,
targetLocation: DimensionLocation
) {
const players = world.getPlayers();

const messageForm = new MessageFormData()
.title({ translate: "permissions.removeplayer" })
.body({ translate: "accessibility.list.or.two", with: ["Player 1", "Player 2"] })
.button1("Player 1")
.button2("Player 2");

messageForm
.show(players[0])
.then((formData: MessageFormResponse) => {
// player canceled the form, or another dialog was up and open.
if (formData.canceled || formData.selection === undefined) {
return;
}

log(`You selected ${formData.selection === 0 ? "Player 1" : "Player 2"}`);
})
.catch((error: Error) => {
log("Failed to show form: " + error);
return -1;
});
}
import { world, BlockPermutation, BlockSignComponent, BlockComponentTypes, DimensionLocation } from "@minecraft/server";
import { MinecraftBlockTypes } from "@minecraft/vanilla-data";

function addTranslatedSign(log: (message: string, status?: number) => void, targetLocation: DimensionLocation) {
const players = world.getPlayers();

const dim = players[0].dimension;

const signBlock = dim.getBlock(targetLocation);

if (!signBlock) {
log("Could not find a block at specified location.");
return -1;
}
const signPerm = BlockPermutation.resolve(MinecraftBlockTypes.StandingSign, { ground_sign_direction: 8 });

signBlock.setPermutation(signPerm);

const signComponent = signBlock.getComponent(BlockComponentTypes.Sign) as BlockSignComponent;

signComponent?.setText({ translate: "item.skull.player.name", with: [players[0].name] });
}
import { RawText, world } from "@minecraft/server";

world.afterEvents.entityDie.subscribe((event) => {
const rawtext: RawText = {
rawtext: [
{ text: "§a" },
{
translate: "death.attack.generic",
with: [event.deadEntity.typeId],
},
],
};
world.sendMessage(rawtext);
});
interface RawMessage {
    rawtext?: RawMessage[];
    score?: RawMessageScore;
    text?: string;
    translate?: string;
    with?: string[] | RawMessage;
}

Properties

rawtext?: RawMessage[]

Provides a raw-text equivalent of the current message.

Provides a token that will get replaced with the value of a score.

text?: string

Provides a string literal value to use.

translate?: string

Provides a translation token where, if the client has an available resource in the players' language which matches the token, will get translated on the client.

with?: string[] | RawMessage

Arguments for the translation token. Can be either an array of strings or RawMessage containing an array of raw text objects.