Represents the players cursor inventory. Used when moving items between between containers in the inventory UI. Not used with touch controls.
import { system, world } from "@minecraft/server";system.runInterval(() => { for (const player of world.getPlayers()) { const cursorInventory = player.getComponent( "minecraft:cursor_inventory" ); const item = cursorInventory.item; if (!item) continue; player.sendMessage("You selected " + item.typeId); }}, 20); Copy
import { system, world } from "@minecraft/server";system.runInterval(() => { for (const player of world.getPlayers()) { const cursorInventory = player.getComponent( "minecraft:cursor_inventory" ); const item = cursorInventory.item; if (!item) continue; player.sendMessage("You selected " + item.typeId); }}, 20);
Readonly
The entity that owns this component. The entity will be undefined if it has been removed.
Optional
The ItemStack currently in the players cursor inventory.
This property can throw when used.
Identifier of the component.
Static
Clears the players cursor inventory.
This function can't be called in read-only mode.
This function can throw errors.
Whether the component is valid.
Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.
Represents the players cursor inventory. Used when moving items between between containers in the inventory UI. Not used with touch controls.
Example: getSelectedItem.js