Represents a block in a dimension. A block represents a unique X, Y, and Z within a dimension and get/sets the state of the block at that location. This type was significantly updated in version 1.17.10.21.

import {
Vector3Utils,
VECTOR3_NORTH,
VECTOR3_WEST,
VECTOR3_EAST,
VECTOR3_SOUTH,
} from "@minecraft/math";
import { Entity } from "@minecraft/server";
import { MinecraftBlockTypes } from "@minecraft/vanilla-data";

const VECTOR3_NORTHWEST = Vector3Utils.add(VECTOR3_NORTH, VECTOR3_WEST);
const VECTOR3_NORTHEAST = Vector3Utils.add(VECTOR3_NORTH, VECTOR3_EAST);
const VECTOR3_SOUTHWEST = Vector3Utils.add(VECTOR3_SOUTH, VECTOR3_WEST);
const VECTOR3_SOUTHEAST = Vector3Utils.add(VECTOR3_SOUTH, VECTOR3_EAST);

/**
* Get the blocks from player surroundings and set to obsidian
*/
export function createWallAroundEntity(entity: Entity) {
const location = entity.location;
const block = entity.dimension.getBlock(location);
if (!block) return;
const blockNorth = block.north();
const blockSouth = block.south();
const blockEast = block.east();
const blockWest = block.west();
const blockNorthWest = block.offset(VECTOR3_NORTHWEST);
const blockNorthEast = block.offset(VECTOR3_NORTHEAST);
const blockSouthWest = block.offset(VECTOR3_SOUTHWEST);
const blockSouthEast = block.offset(VECTOR3_SOUTHEAST);
const blocks = [
blockNorth,
blockSouth,
blockEast,
blockWest,
blockNorthWest,
blockNorthEast,
blockSouthWest,
blockSouthEast,
];
// Check if the player have contact with cactus or sweet berry bush
for (const block of blocks) {
if (!block) continue;
block.setType(MinecraftBlockTypes.Obsidian);
}
}

Properties

dimension: Dimension

Returns the dimension that the block is within.

import { world } from "@minecraft/server";

// Block explodes when player break block
world.afterEvents.playerBreakBlock.subscribe((event) => {
event.block.dimension.createExplosion(event.block.location, 1);
});
isAir: boolean

Returns true if this block is an air block (i.e., empty space).

This property can throw when used.

LocationInUnloadedChunkError

LocationOutOfWorldBoundariesError

import { world, system, BlockPermutation } from "@minecraft/server";

// bridge egg
world.afterEvents.entitySpawn.subscribe(({ entity }) => {
if (entity.typeId === "minecraft:egg") {
const id = system.runInterval(() => {
const block = entity.dimension.getBlock(entity.location).below();
if (block.isAir)
block.setPermutation(
BlockPermutation.resolve("minecraft:wool")
);
else system.clearRun(id);
});
}
});
isLiquid: boolean

Returns true if this block is a liquid block - (e.g., a water block and a lava block are liquid, while an air block and a stone block are not. Water logged blocks are not liquid blocks).

This property can throw when used.

LocationInUnloadedChunkError

LocationOutOfWorldBoundariesError

import { world } from "@minecraft/server";

// Block at (0, 0, 0)
const block = world.getDimension("overworld").getBlock({ x: 0, y: 0, z: 0 });
if (block.isLiquid) {
console.warn("block is liquid");
}
isSolid: boolean

Returns true if this block is solid and impassible - (e.g., a cobblestone block and a diamond block are solid, while a ladder block and a fence block are not).

This property can throw when used.

LocationInUnloadedChunkError

LocationOutOfWorldBoundariesError

// Script by WavePlayz

import { world } from "@minecraft/server";

// Subscribe to the event that triggers when a player places a block
world.afterEvents.playerPlaceBlock.subscribe((eventData) => {
// Destructure the block object from the event data
const { block } = eventData;

// Check if the placed block is solid
if (block.isSolid) {
// Get the coordinates of the block's location
let { x, y, z } = block.location;

// Create a string of the coordinates in the format "x, y, z"
let coordinates = [x, y, z].join(", ");

// Send a message to the world indicating the location of the placed solid block
world.sendMessage(
"You placed a solid block at location: " + coordinates
);
}
});
isWaterlogged: boolean

Returns or sets whether this block has a liquid on it.

This property can throw when used.

LocationInUnloadedChunkError

LocationOutOfWorldBoundariesError

location: Vector3

Coordinates of the specified block.

This property can throw when used.

import { world } from "@minecraft/server";

// Block at (0, 0, 0)
const block = world.getDimension("overworld").getBlock({ x: 0, y: 0, z: 0 });
block.dimension.createExplosion(block.location, 10);
permutation: BlockPermutation

Additional block configuration data that describes the block.

This property can throw when used.

LocationInUnloadedChunkError

LocationOutOfWorldBoundariesError

import { world } from "@minecraft/server";

// Block at (0, 0, 0)
const block = world.getDimension("overworld").getBlock({ x: 0, y: 0, z: 0 });
console.warn(block.typeId, JSON.stringify(block.permutation.getAllStates()));
type: BlockType

Gets the type of block.

This property can throw when used.

LocationInUnloadedChunkError

LocationOutOfWorldBoundariesError

typeId: string

Identifier of the type of block for this block. Warning: Vanilla block names can be changed in future releases, try using 'Block.matches' instead for block comparison.

This property can throw when used.

LocationInUnloadedChunkError

LocationOutOfWorldBoundariesError

x: number

X coordinate of the block.

y: number

Y coordinate of the block.

z: number

Z coordinate of the block.

Methods

  • Parameters

    • Optionalsteps: number

      Number of steps below to step before returning.

    Returns Block

    Returns the Block below this block (negative in the Y direction).

    // Script by WavePlayz

    import { world } from "@minecraft/server";

    // Subscribe to the event that triggers when a player places a block
    world.afterEvents.playerPlaceBlock.subscribe((eventData) => {
    // Extract the player and block objects from the event data
    const { player, block } = eventData;

    // Get the block that is directly below the block that was just placed
    const blockBelowThePlacedBlock = block.below(1);

    // Get the type of the block that is below the placed block
    const blockBelowThePlacedBlockType = blockBelowThePlacedBlock.type;

    // Set the type of the newly placed block to be the same as the block below it
    block.setType(blockBelowThePlacedBlockType);
    });
  • Returns Vector3

    Returns the Vector3 of the center of this block on the X and Z axis.

  • Beta

    Parameters

    • blockToPlace: string | BlockPermutation | BlockType

      Block type or block permutation to check placement for.

    • OptionalfaceToPlaceOn: Direction

      Optional specific face of this block to check placement against.

    Returns boolean

    Returns true if the block type or permutation can be placed on this block, else false.

    Checks to see whether it is valid to place the specified block type or block permutation, on a specified face on this block

    This function can throw errors.

    Error

    LocationInUnloadedChunkError

    LocationOutOfWorldBoundariesError

  • Returns Vector3

    Returns the Vector3 of the center of this block on the X, Y, and Z axis.

  • Type Parameters

    Parameters

    • componentId: T

      The identifier of the component (e.g., 'minecraft:inventory'). If no namespace prefix is specified, 'minecraft:' is assumed. Available component IDs can be found as part of the BlockComponentTypes enum.

    Returns BlockComponentTypeMap[T]

    Returns the component if it exists on the block, otherwise undefined.

    Gets a component (that represents additional capabilities) for a block - for example, an inventory component of a chest block.

    import { BlockPermutation, ItemStack, world } from "@minecraft/server";

    // Chest Block at (0, 0, 0)
    const block = world.getDimension("overworld").getBlock({ x: 0, y: 0, z: 0 });
    block.setPermutation(BlockPermutation.resolve("minecraft:chest"));

    const inventory = block.getComponent("inventory").container;
    inventory.addItem(new ItemStack("minecraft:cobblestone", 64));
    import {
    BlockPermutation,
    ItemStack,
    SignSide,
    world,
    } from "@minecraft/server";
    import { MinecraftBlockTypes } from "@minecraft/vanilla-data";

    // Chest Block at (0, 0, 0)
    const block = world.getDimension("overworld").getBlock({ x: 0, y: 0, z: 0 });
    block.setPermutation(
    BlockPermutation.resolve(MinecraftBlockTypes.BirchHangingSign)
    );

    const sign = block.getComponent("minecraft:sign");
    sign.setText("back", SignSide.Back);
    sign.setText("front", SignSide.Front);
    import { BlockPermutation, ItemStack, world } from "@minecraft/server";
    import { MinecraftBlockTypes } from "@minecraft/vanilla-data";

    // Chest Block at (0, 0, 0)
    const block = world.getDimension("overworld").getBlock({ x: 0, y: 0, z: 0 });
    block.setPermutation(
    BlockPermutation.resolve(MinecraftBlockTypes.DarkoakStandingSign)
    );

    const sign = block.getComponent("minecraft:sign");
    sign.setText("lol");
    import { BlockPermutation, ItemStack, world } from "@minecraft/server";
    import { MinecraftBlockTypes } from "@minecraft/vanilla-data";

    // Chest Block at (0, 0, 0)
    const block = world.getDimension("overworld").getBlock({ x: 0, y: 0, z: 0 });
    block.setPermutation(BlockPermutation.resolve(MinecraftBlockTypes.Piston));

    const piston = block.getComponent("piston");
    console.warn(piston.state, JSON.stringify(piston.getAttachedBlocksLocations()));
  • Parameters

    • Optionalamount: number

      Number of instances of this block to place in the item stack.

    • OptionalwithData: boolean

      Whether additional data facets of the item stack are included.

    Returns ItemStack

    An itemStack with the specified amount of items and data. Returns undefined if block type is incompatible.

    Creates a prototype item stack based on this block that can be used with Container/ContainerSlot APIs.

  • Returns number

    Returns undefined if redstone power is not applicable to this block.

    Returns the net redstone power of this block.

    // Script by WavePlayz

    import { world } from "@minecraft/server";

    // Function to check if a given block is powered by redstone
    function isBlockPowered(block) {
    // Get the redstone power level of the block
    // The 'getRedstonePower' method returns a number representing the power level
    // If the power level is greater than 0, it means the block is powered
    return block.getRedstonePower() > 0;
    }
  • Parameters

    • tag: string

      Tag to check for.

    Returns boolean

    Returns true if the permutation of this block has the tag, else false.

    Checks to see if the permutation of this block has a specific tag.

    import { DimensionLocation } from "@minecraft/server";

    function checkBlockTags(log: (message: string, status?: number) => void, targetLocation: DimensionLocation) {
    // Fetch the block
    const block = targetLocation.dimension.getBlock(targetLocation);

    // check that the block is loaded
    if (block) {
    log(`Block is dirt: ${block.hasTag("dirt")}`);
    log(`Block is wood: ${block.hasTag("wood")}`);
    log(`Block is stone: ${block.hasTag("stone")}`);
    }
    }
  • Returns boolean

    True if this block object is still working and valid.

    Returns true if this reference to a block is still valid (for example, if the block is unloaded, references to that block will no longer be valid.)

  • Parameters

    • blockName: string

      Block type identifier to match this API against.

    • Optionalstates: Record<string, string | number | boolean>

      Optional set of block states to test this block against.

    Returns boolean

    Returns true if the block matches the specified criteria.

    Tests whether this block matches a specific criteria.

    // Script by WavePlayz

    import { world } from "@minecraft/server";

    // Function to check if a given block is red wool
    function isRedWool(block) {
    // Define the type id of block we are checking for
    let typeId = "wool";

    // Define the block state we are looking for
    // In this case, we want the color to be red
    let states = { color: "red" };

    // Check if the block matches the specified type and states
    // The 'matches' method returns true if the block is of the specified type and has the specified states
    return block.matches(typeId, states);
    }
  • Parameters

    • Optionalsteps: number

      Number of steps to the north to step before returning.

    Returns Block

    Returns the Block to the north of this block (negative in the Z direction).

    import { world } from "@minecraft/server";

    // Block at (0, 0, 0)
    const block = world.getDimension("overworld").getBlock({ x: 0, y: 0, z: 0 });
    const blockAtNorth = block.north();
  • Parameters

    • offset: Vector3

      The offset vector. For example, an offset of 0, 1, 0 will return the block above the current block.

    Returns Block

    Block at the specified offset, or undefined if that block could not be retrieved (for example, the block and its relative chunk is not loaded yet.)

    Returns a block at an offset relative vector to this block.

  • Parameters

    • permutation: BlockPermutation

      Permutation that contains a set of property states for the Block.

    Returns void

    Sets the block in the dimension to the state of the permutation.

    This function can't be called in read-only mode.

    import { BlockPermutation, world } from "@minecraft/server";
    // Block at (0, 0, 0)
    const block = world.getDimension("overworld").getBlock({ x: 0, y: 0, z: 0 });
    if (block.typeId === "minecraft:bedrock") {
    block.setPermutation(BlockPermutation.resolve("minecraft:air"));
    }
  • Parameters

    • blockType: string | BlockType

      Identifier of the type of block to apply - for example, minecraft:powered_repeater.

    Returns void

    Sets the type of block.

    This function can't be called in read-only mode.

    This function can throw errors.

    Error

    LocationInUnloadedChunkError

    LocationOutOfWorldBoundariesError

    // Script by WavePlayz

    import { world, BlockTypes } from "@minecraft/server";

    // Get all available block types in the game
    const blockTypes = BlockTypes.getAll();

    // Function to get a random block type from the list of block types
    const getRandomBlockType = () =>
    blockTypes[Math.floor(blockTypes.length * Math.random())];

    // Subscribe to the event that triggers when a player places a block
    world.afterEvents.playerPlaceBlock.subscribe((eventData) => {
    // Destructure the player and block objects from the event data
    const { player, block } = eventData;

    // Get a random block type
    const randomBlockType = getRandomBlockType();

    // Send a message to the player indicating the type of block they placed
    player.sendMessage("You placed the " + randomBlockType.id + " block, xD");

    // Change the type of the placed block to the random block type
    block.setType(randomBlockType);
    });
  • Beta

    Parameters

    • isWaterlogged: boolean

      true if the block should have water within it.

    Returns void

    Sets whether this block has a water logged state - for example, whether stairs are submerged within water.

    This function can't be called in read-only mode.

    This function can throw errors.

    Error

    LocationInUnloadedChunkError

    LocationOutOfWorldBoundariesError

  • Parameters

    • Optionalsteps: number

      Number of steps to the south to step before returning.

    Returns Block

    Returns the Block to the south of this block (positive in the Z direction).

    import { world } from "@minecraft/server";

    // Block at (0, 0, 0)
    const block = world.getDimension("overworld").getBlock({ x: 0, y: 0, z: 0 });
    const nearbyBlock = block.south();
  • Beta

    Parameters

    • permutation: BlockPermutation

      Permutation that contains a set of property states for the Block.

    Returns boolean

    Returns true if the block permutation data was successfully set, else false.

    Tries to set the block in the dimension to the state of the permutation by first checking if the placement is valid.

    This function can't be called in read-only mode.

  • Parameters

    • Optionalsteps: number

      Number of steps to the west to step before returning.

    Returns Block

    Returns the Block to the west of this block (negative in the X direction).

    import { world } from "@minecraft/server";

    // Block at (0, 0, 0)
    const block = world.getDimension("overworld").getBlock({ x: 0, y: 0, z: 0 });
    const blockAtWest = block.west(10);